SatisfactoryCalculatorWiki · Tools

Satisfactory Miner Calculator

At 100% on a Normal node, Mk.1 / Mk.2 / Mk.3 produce 60 / 120 / 240 items/min. Full mining-rate chart.

Plan for a target rate

Solid resources. One miner per node, all at the selected Mk and equal clocks.

Miners needed
1 × Mk.3
Clock per miner
200.0%
Total power
112.5 MW
Power Shards needed
2 (2 per miner)
Minimum belt for combined output
Mk.4 · 480 items/min

Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29
Method and precision · Send a correction

Each miner supplies 480 items/min; each outlet needs at least Mk.4.

Clock labels are rounded to 1 decimal. Set each miner’s target output to 480 items/min to match the calculated rate; small in-game rounding differences can occur.

Count nodes of this purity that you can use for the same resource. Minimise power checks every feasible miner count within this limit; extra underclocked miners can save power. Node counts are limited per map.

MW is running miner power at the default ×1 power setting, excluding transport and processing.

One miner’s output & smelters

Output per extractor
60.0
/min
needs 0 extractors

A Miner Mk.1 on a Normal node at 100% clock yields 60.0 /min. Purity multiplies the base rate (impure ×0.5, normal ×1, pure ×2) and clock speed scales it linearly.

Smelters per miner at 100% smelter clock: Iron Ore 2 · Copper Ore 2 · Caterium Ore 1.333 (default recipes, no amplification; fractional counts are full-clock equivalents).

Satisfactory miners extracting resources

Looking for the full mining speeds chart? See the Mk × purity × clock reference, belt caps and resource node counts.

Fewest miners vs no-overclock plans

Compare the fewest miners at ≤250% with the fewest at ≤100%. The no-overclock plan uses no shards and lowers power when it adds miners.

Cells show miner count × clock, output per miner, total MW and total shards. All miners use the row’s purity. More nodes and further underclocking may save power; use the planner with your available node count.

Miner Mk.3

Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29

Clocks are rounded to 1 decimal. Set the listed items/min per miner instead of copying the rounded clock; repeating outputs are shown to 6 decimals. MW uses the full-precision clock.

Target / purityFewest miners
≤250%
No overclock
≤100%
60items/minImpure1 × 50.0%60 items/min per miner18 MW0 shards1 × 50.0%60 items/min per miner18 MW0 shardsSame plan
60items/minNormal1 × 25.0%60 items/min per miner7.2 MW0 shards1 × 25.0%60 items/min per miner7.2 MW0 shardsSame plan
60items/minPure1 × 12.5%60 items/min per miner2.88 MW0 shards1 × 12.5%60 items/min per miner2.88 MW0 shardsSame plan
120items/minImpure1 × 100.0%120 items/min per miner45 MW0 shards1 × 100.0%120 items/min per miner45 MW0 shardsSame plan
120items/minNormal1 × 50.0%120 items/min per miner18 MW0 shards1 × 50.0%120 items/min per miner18 MW0 shardsSame plan
120items/minPure1 × 25.0%120 items/min per miner7.2 MW0 shards1 × 25.0%120 items/min per miner7.2 MW0 shardsSame plan
270items/minImpure1 × 225.0%270 items/min per miner131.454 MW3 shards3 × 75.0%90 items/min per miner92.294 MW0 shards
270items/minNormal1 × 112.5%270 items/min per miner52.581 MW1 shards2 × 56.3%135 items/min per miner42.065 MW0 shards
270items/minPure1 × 56.3%270 items/min per miner21.033 MW0 shards1 × 56.3%270 items/min per miner21.033 MW0 shardsSame plan
480items/minImpure2 × 200.0%240 items/min per miner225 MW4 shards4 × 100.0%120 items/min per miner180 MW0 shards
480items/minNormal1 × 200.0%480 items/min per miner112.5 MW2 shards2 × 100.0%240 items/min per miner90 MW0 shards
480items/minPure1 × 100.0%480 items/min per miner45 MW0 shards1 × 100.0%480 items/min per miner45 MW0 shardsSame plan
780items/minImpure3 × 216.7%260 items/min per miner375.169 MW9 shards7 × 92.9%111.428571 items/min per miner285.604 MW0 shards
780items/minNormal2 × 162.5%390 items/min per miner170.992 MW4 shards4 × 81.3%195 items/min per miner136.793 MW0 shards
780items/minPure1 × 162.5%780 items/min per miner85.496 MW2 shards2 × 81.3%390 items/min per miner68.397 MW0 shards
1,200items/minImpure4 × 250.0%300 items/min per miner604.395 MW12 shards10 × 100.0%120 items/min per miner450 MW0 shards
1,200items/minNormal2 × 250.0%600 items/min per miner302.198 MW6 shards5 × 100.0%240 items/min per miner225 MW0 shards
1,200items/minPure1 × 250.0%1,200 items/min per miner151.099 MW3 shards3 × 83.3%400 items/min per miner106.087 MW0 shards
Mk.2 plans — all six belt rates and three purities

Miner Mk.2 — before Mk.3 is unlocked

Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29

Clocks are rounded to 1 decimal. Set the listed items/min per miner instead of copying the rounded clock; repeating outputs are shown to 6 decimals. MW uses the full-precision clock.

Target / purityFewest miners
≤250%
No overclock
≤100%
60items/minImpure1 × 100.0%60 items/min per miner15 MW0 shards1 × 100.0%60 items/min per miner15 MW0 shardsSame plan
60items/minNormal1 × 50.0%60 items/min per miner6 MW0 shards1 × 50.0%60 items/min per miner6 MW0 shardsSame plan
60items/minPure1 × 25.0%60 items/min per miner2.4 MW0 shards1 × 25.0%60 items/min per miner2.4 MW0 shardsSame plan
120items/minImpure1 × 200.0%120 items/min per miner37.5 MW2 shards2 × 100.0%60 items/min per miner30 MW0 shards
120items/minNormal1 × 100.0%120 items/min per miner15 MW0 shards1 × 100.0%120 items/min per miner15 MW0 shardsSame plan
120items/minPure1 × 50.0%120 items/min per miner6 MW0 shards1 × 50.0%120 items/min per miner6 MW0 shardsSame plan
270items/minImpure2 × 225.0%135 items/min per miner87.636 MW6 shards5 × 90.0%54 items/min per miner65.249 MW0 shards
270items/minNormal1 × 225.0%270 items/min per miner43.818 MW3 shards3 × 75.0%90 items/min per miner30.765 MW0 shards
270items/minPure1 × 112.5%270 items/min per miner17.527 MW1 shards2 × 56.3%135 items/min per miner14.022 MW0 shards
480items/minImpure4 × 200.0%120 items/min per miner150 MW8 shards8 × 100.0%60 items/min per miner120 MW0 shards
480items/minNormal2 × 200.0%240 items/min per miner75 MW4 shards4 × 100.0%120 items/min per miner60 MW0 shards
480items/minPure1 × 200.0%480 items/min per miner37.5 MW2 shards2 × 100.0%240 items/min per miner30 MW0 shards
780items/minImpure6 × 216.7%130 items/min per miner250.113 MW18 shards13 × 100.0%60 items/min per miner195 MW0 shards
780items/minNormal3 × 216.7%260 items/min per miner125.056 MW9 shards7 × 92.9%111.428571 items/min per miner95.201 MW0 shards
780items/minPure2 × 162.5%390 items/min per miner56.997 MW4 shards4 × 81.3%195 items/min per miner45.598 MW0 shards
1,200items/minImpure8 × 250.0%150 items/min per miner402.93 MW24 shards20 × 100.0%60 items/min per miner300 MW0 shards
1,200items/minNormal4 × 250.0%300 items/min per miner201.465 MW12 shards10 × 100.0%120 items/min per miner150 MW0 shards
1,200items/minPure2 × 250.0%600 items/min per miner100.733 MW6 shards5 × 100.0%240 items/min per miner75 MW0 shards

MW uses the default ×1 power setting. Every plan needs one node per miner of the same resource and purity; map availability can make a plan impractical. Small in-game output-rounding differences can occur.

Download these miner plans (JSON)

How the target planner works

Output = base mining rate × purity × clock ÷ 100. Minimise miners divides the target by one miner’s capacity at your clock cap, rounds the count up, then gives all miners an equal clock. Minimise power compares every feasible count within your node limit using base MW × (clock ÷ 100)1.321929.

The power exponent is 1.321929, using the game export’s six-decimal precision. Power is calculated from unrounded clocks; these are calculated plans, not in-game measurements.

The selected Mk stays fixed; compare tiers with the dropdown. Clocks cannot fall below 1%. The minimum belt must carry the combined output, and every miner’s outlet must carry its own output before any splitters. For downstream machines, use the production calculator or production ratios guide.

Rate, power and belt inputs use the versioned game data above. See the mining calculation method and sources and clock and Power Shard rules.

Miner calculator FAQ

How much does a Miner Mk.1 produce in Satisfactory?

At 100% clock, a Miner Mk.1 produces 60 items per minute on a Normal node, 30 on Impure, and 120 on Pure. Mk.2 produces 120 on Normal and Mk.3 produces 240 on Normal.

How does node purity affect mining rate?

Purity multiplies the base rate: Impure ×0.5, Normal ×1, Pure ×2. Clock speed scales the result linearly on top of that.

How many smelters per miner?

Divide the miner’s ore output by one Smelter’s ore consumption. At 100% clock, the default recipes consume 30 Iron Ore/min, 30 Copper Ore/min, 45 Caterium Ore/min. A Pure Mk.3 at 100% supplies 480 ore/min: 16 Iron Ore Smelter equivalents, 16 Copper Ore Smelter equivalents, 10.667 Caterium Ore Smelter equivalents. Fractional counts are full-clock equivalents; round up the building count and underclock to match. These figures assume no amplification.

How do I change miner Mk in the calculator?

In “Plan for a target rate”, choose Miner Mk.1, Mk.2 or Mk.3 from “Unlocked miner Mk”. Every miner in that plan uses the selected tier. In the single-miner calculator, change the “Extractor” dropdown. Both tools recalculate when you change the selection.

How much does a pure node produce?

At 100% clock, a Pure node produces 120 items/min with Mk.1, 240 items/min with Mk.2, 480 items/min with Mk.3. At 250%, Pure Mk.3 reaches 1,200 items/min and requires a Mk.6 belt. The miner tier and clock determine the rate; purity alone does not.