Satisfactory Overclocking & Somersloop Calculator Guide
Production at 250%: 2.5× output from 2.5× inputs for 3.36× power; generators scale output and fuel linearly (not less fuel-efficient).
Somersloops raise output without extra inputs: at the same clock, full slots give 2× output for 4× power (amplification ×(1 + filled/slots), power × that factor²). 106 Somersloops on the map (wiki, 1.0).
Unlock in MAM → insert Power Shards → set clock
| Clock | Output × | Power × | Power per output × |
|---|---|---|---|
| 25% | 0.25 | 0.16 | 0.64 |
| 50% | 0.5 | 0.4 | 0.8 |
| 100% | 1 | 1 | 1 |
| 150% | 1.5 | 1.71 | 1.14 |
| 200% | 2 | 2.5 | 1.25 |
| 250% | 2.5 | 3.36 | 1.34 |
Relative to unamplified production at 100% clock; lower power per output means less energy per item.
By Satisfactory Calculator · game data v1.2.3.1 · Updated
How to overclock in Satisfactory
Research Power Slugs in the MAM to craft Power Shards, then unlock Overclock Production. Open the building UI, insert shards, and enter a clock percentage or target production rate.
Each shard raises the maximum by 50 percentage points, up to 3 shards and 250%. You can fine-tune the clock between 1% and that unlocked maximum; it does not jump only in shard-sized steps. Underclocking needs no shards once researched. See clock settings and limits.
Power curve 25%–250%
Let c = clock% ÷ 100. Output = c × base; power = base MW × c1.321929. At the same total output, lower clocks need more buildings but less active power.
| Clock | Power × | Power per output × |
|---|---|---|
| 25% | 0.16 | 0.64 |
| 50% | 0.4 | 0.8 |
| 75% | 0.684 | 0.912 |
| 100% | 1 | 1 |
| 125% | 1.343 | 1.074 |
| 150% | 1.709 | 1.139 |
| 175% | 2.095 | 1.197 |
| 200% | 2.5 | 1.25 |
| 225% | 2.921 | 1.298 |
| 250% | 3.358 | 1.343 |
Overclock vs build more machines
Assumed equal-output plans: each delivers 5× one building’s baseline output with the same recipe, continuous operation and adequate inputs and transport. All counts are whole buildings. Compare the Heavy Modular Frame recipe example below for actual material rates.
| Building | 5 at 100%0 shards total | 2 at 250%6 shards total | 10 at 50%0 shards total |
|---|---|---|---|
| Constructor | 20 MW | 26.86 MW | 16 MW |
| Assembler | 75 MW | 100.73 MW | 60 MW |
| Manufacturer | 275 MW | 369.35 MW | 220 MW |
| Refinery | 150 MW | 201.47 MW | 120 MW |
| Blender | 375 MW | 503.66 MW | 300 MW |
| Building / target | 5 at 100%0 shards total | 2 at 250%6 shards total | 10 at 50%0 shards total |
|---|---|---|---|
| Miner Mk.31,200 items/min | 225 MW | 302.2 MW | 180 MW |
| Oil Extractor600 m³/min | 200 MW | 268.62 MW | 160 MW |
Miners and Oil Extractors can be overclocked. Extra extractors require extra nodes; you cannot substitute several Miners on the same node. Keep node purity equal for these comparisons and check belt/pipe capacity. Use the miner calculator for another purity or rate.
Underclocking saves power
Assumed Manufacturer example: 3 at 100%, 2 at 150% and 4 at 75% all deliver 3× baseline output. Spreading that demand over 4 buildings saves 14.59 MW (8.85%) versus 3 at 100%, with no shards.
| Machines | Clock each | Total MW | Shards total |
|---|---|---|---|
| 3 | 100% | 165 | 0 |
| 2 | 150% | 188.01 | 2 |
| 4 | 75% | 150.41 | 0 |
This compares active production power. Extra construction materials, footprint, transport power and idle periods are excluded. Use the underclocking calculator for a different building or target.
Somersloops and the production amplifier
Unlock Production Amplifier in MAM Alien Technology research. At a fixed clock, amplification increases outputs without extra recipe inputs. The wiki lists 106 Somersloops on the map as of patch 1.0; this total includes ones you may spend on research or construction.
The following slot counts and eligibility are wiki-sourced. Packagers, Miners, Water Extractors, Oil Extractors and Resource Well Pressurizers cannot be amplified. Resource Well Extractors are controlled through their pressurizer’s clock settings, as described by the Resource Well Pressurizer clock controls.
| Slots | Buildings |
|---|---|
| 1 slot | Smelter, Constructor |
| 2 slots | Assembler, Foundry, Refinery, Converter |
| 4 slots | Manufacturer, Blender, Particle Accelerator, Quantum Encoder |
Output multiplier = (1 + filled/slots); power multiplier = output multiplier squared. Multiply the clock-adjusted recipe power by this power multiplier. Available fill steps depend on slot count: only whole Somersloops fit in slots.
| Slots filled | Output × | Power multiplier |
|---|---|---|
| 0% | 1 | 1× |
| 25% | 1.25 | 1.5625× |
| 50% | 1.5 | 2.25× |
| 75% | 1.75 | 3.0625× |
| 100% | 2 | 4× |
| Filled slots | Output × | Power multiplier | Power (MW) |
|---|---|---|---|
| 0/2 | 1 | 1× | 15 |
| 1/2 | 1.5 | 2.25× | 33.75 |
| 2/2 | 2 | 4× | 60 |
Variable power: Converter, Particle Accelerator and Quantum Encoder have fluctuating demand. Use the building’s applicable power profile; Particle Accelerator demand also varies by recipe. Apply clock and amplification multipliers to both average and peak. The average and peak remain different; a multiplied average is not a peak-load budget.
Recipe example: 10 Heavy Modular Frame/min
The standard Heavy Modular Frame recipe produces 2/min per Manufacturer at 100%. These calculated plans meet the same target:
Both unamplified plans use 50 Modular Frame/min, 200 Steel Pipe/min, 50 Encased Industrial Beam/min, 1,200 Screws/min.
- 5 Manufacturers at 100% without Somersloops: 10/min at 275 MW; 0 Power Shards.
- 2 Manufacturers at 250% without Somersloops: 10/min at 369.35 MW; 6 Power Shards.
- 1 Manufacturer at 250% with 4 Somersloops: 10/min at 738.71 MW; 3 Power Shards. Half the inputs: 25 Modular Frame/min, 100 Steel Pipe/min, 25 Encased Industrial Beam/min, 600 Screws/min.
All MW figures cover these Manufacturers only; upstream production and transport are excluded. Amplification increases their energy per frame while halving recipe inputs. Without amplification, one Manufacturer at 250% makes 5/min at 184.68 MW.
For a material-constrained recipe, compare the inputs saved against this power cost in the Somersloop calculator. For oil-chain alternatives, see the Plastic and Rubber guide.
Somersloops also build the Alien Power Augmenter: 10 per building, 500 MW generation and a 10% grid boost without Alien Power Matrix fuel. It unlocks through MAM Alien Technology’s Power Augmenter research and cannot be overclocked. Its grid boost is separate from production amplification.
Overclocking power generators in 1.0 and later
For Coal-Powered Generators, Fuel-Powered Generators and Nuclear Power Plants, power output and fuel consumption scale linearly with clock. Overclocking saves generator space but does not improve energy per unit of fuel. Do not apply the production-building exponent to generator output.
| Generator | Clock | Power (MW) | Fuel/min |
|---|---|---|---|
| Coal | 100% | 75 | 15 items/minCoal |
| Coal | 250% | 187.5 | 37.5 items/minCoal |
| Fuel | 100% | 250 | 20 m³/minFuel |
| Fuel | 250% | 625 | 50 m³/minFuel |
| Nuclear | 100% | 2,500 | 0.2 items/minUranium Fuel Rod |
| Nuclear | 250% | 6,250 | 0.5 items/minUranium Fuel Rod |
Plan supply with the power calculator and generators, fuel and water guide.
Method, data version and sources
Calculated from sat.json v1.2.3.1 (2026-06-25): recipe rates, base machine MW, extraction cycles, generator MW and fuel energy. Production power = base MW × clock1.321929 × (1 + filled/slots)²; generator output and fuel scale linearly. The wiki supplies clock/shard limits, amplification eligibility, unlocks, map count and generator rules. Scenarios assume continuous operation; values are rounded only for display.
The exact exponent is log₂(2.5) ≈ 1.321928094887; this dataset uses 1.321929.
- Clock speed and Advanced clock speed — clock limits, power curve and generator scaling.
- Power Shard and MAM — shard crafting and research unlocks.
- Production amplifier, Somersloop and Alien Power Augmenter — slots, exclusions, map total and grid boost.
- Miner and Oil Extractor — overclocking and node constraints.
Frequently asked questions
How does overclocking work in Satisfactory?
For production buildings, output and input rates scale with clock speed; power is base MW × (clock percent / 100)^1.321929. At 250% you get 2.5× output for 3.36× power. Generators use linear scaling instead.
How do I overclock in Satisfactory?
Unlock Overclock Production in the MAM Power Slugs tree, insert Power Shards in the building UI, and set the clock percentage or target rate. Each shard adds 50 percentage points to the allowed maximum, up to 3 shards and 250%. The clock is adjustable, not restricted to shard-sized steps.
Can I use the overclocking calculator for underclocking?
Yes. Set a clock below 100% in the overclock calculator. Underclocking needs no shards after the research unlock. In the assumed Manufacturer example, 4 at 75% match 3 at 100% and save 14.59 MW (8.85%).
How many Somersloops are in Satisfactory?
The official wiki lists 106 Somersloops on the world map as of patch 1.0. That is the map total, not a count of unused amplification slots after spending Somersloops on research or Alien Power Augmenters.
What does the Satisfactory production amplifier do?
It increases output without increasing recipe inputs at the same clock speed. An Assembler with 1 of 2 slots filled gives 1.5× output and 2.25× power; full slots give 2× output and 4× power. Unlock Production Amplifier in MAM Alien Technology research. Compare recipes in the Somersloop calculator.