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Satisfactory

Overclocking & Somersloop Guide

Both overclocking and Somersloops raise a building's output — and both cost power non-linearly. Here is exactly how much, with the real formulas from the game data.

Overclocking: output is linear, power is not

Slotting Power Shards raises a machine's clock in 50% steps up to 250%. Output scales linearly: at 200% clock a machine makes exactly twice as much (and consumes twice the inputs). Power scales with clock1.321929, so at 250% clock you get 2.5× the output but about 3.36× the power. The reverse is true too: underclocking below 100% is more power-efficient, which is why many late-game builds run slightly under 100%.

Somersloops: double output, quadruple power

Somersloops amplify output without using more inputs. Each one fills a share of the building's slots: output = 1 + (slots filled ÷ total slots), up to 2× at full. Power scales with the square of that — full slots means double output at 4× power. An Assembler with 1 of 2 slots gives ×1.5 output for ×2.25 power.

BuildingSomersloop slots
Constructor1
Smelter1
Assembler2
Converter2
Foundry2
Refinery2
Blender4
Manufacturer4
Particle Accelerator4
Quantum Encoder4

Packagers, miners, and fluid extractors cannot be amplified.

When to use each

Crunch the exact numbers with the overclock calculator and Somersloop calculator.