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Satisfactory Overclocking & Somersloop Calculator Guide

Production at 250%: 2.5× output from 2.5× inputs for 3.36× power; generators scale output and fuel linearly (not less fuel-efficient).

Somersloops raise output without extra inputs: at the same clock, full slots give 2× output for 4× power (amplification ×(1 + filled/slots), power × that factor²). 106 Somersloops on the map (wiki, 1.0).

Unlock in MAM → insert Power Shards → set clock

Generator power calculator

ClockOutput ×Power ×Power per output ×
25%0.250.160.64
50%0.50.40.8
100%111
150%1.51.711.14
200%22.51.25
250%2.53.361.34

Relative to unamplified production at 100% clock; lower power per output means less energy per item.

By Satisfactory Calculator · game data v1.2.3.1 · Updated

How to overclock in Satisfactory

Research Power Slugs in the MAM to craft Power Shards, then unlock Overclock Production. Open the building UI, insert shards, and enter a clock percentage or target production rate.

Each shard raises the maximum by 50 percentage points, up to 3 shards and 250%. You can fine-tune the clock between 1% and that unlocked maximum; it does not jump only in shard-sized steps. Underclocking needs no shards once researched. See clock settings and limits.

Power curve 25%–250%

Let c = clock% ÷ 100. Output = c × base; power = base MW × c1.321929. At the same total output, lower clocks need more buildings but less active power.

Production output and power versus clock speedMultiplier0×1×2×3×25%100%175%250%Clock speed
Dashed: output y=x · Solid: power y=x1.321929. White dot: 100% baseline.
Production and extraction; no amplification
ClockPower ×Power per output ×
25%0.160.64
50%0.40.8
75%0.6840.912
100%11
125%1.3431.074
150%1.7091.139
175%2.0951.197
200%2.51.25
225%2.9211.298
250%3.3581.343

Overclock vs build more machines

Assumed equal-output plans: each delivers 5× one building’s baseline output with the same recipe, continuous operation and adequate inputs and transport. All counts are whole buildings. Compare the Heavy Modular Frame recipe example below for actual material rates.

5× output: three whole-building plans · total MW and shards
Building5 at 100%0 shards total2 at 250%6 shards total10 at 50%0 shards total
Constructor20 MW26.86 MW16 MW
Assembler75 MW100.73 MW60 MW
Manufacturer275 MW369.35 MW220 MW
Refinery150 MW201.47 MW120 MW
Blender375 MW503.66 MW300 MW
Extraction on separate Normal nodes · total MW and shards
Building / target5 at 100%0 shards total2 at 250%6 shards total10 at 50%0 shards total
Miner Mk.31,200 items/min225 MW302.2 MW180 MW
Oil Extractor600 m³/min200 MW268.62 MW160 MW

Miners and Oil Extractors can be overclocked. Extra extractors require extra nodes; you cannot substitute several Miners on the same node. Keep node purity equal for these comparisons and check belt/pipe capacity. Use the miner calculator for another purity or rate.

Underclocking saves power

Assumed Manufacturer example: 3 at 100%, 2 at 150% and 4 at 75% all deliver 3× baseline output. Spreading that demand over 4 buildings saves 14.59 MW (8.85%) versus 3 at 100%, with no shards.

MachinesClock eachTotal MWShards total
3100%1650
2150%188.012
475%150.410

This compares active production power. Extra construction materials, footprint, transport power and idle periods are excluded. Use the underclocking calculator for a different building or target.

Somersloops and the production amplifier

Unlock Production Amplifier in MAM Alien Technology research. At a fixed clock, amplification increases outputs without extra recipe inputs. The wiki lists 106 Somersloops on the map as of patch 1.0; this total includes ones you may spend on research or construction.

The following slot counts and eligibility are wiki-sourced. Packagers, Miners, Water Extractors, Oil Extractors and Resource Well Pressurizers cannot be amplified. Resource Well Extractors are controlled through their pressurizer’s clock settings, as described by the Resource Well Pressurizer clock controls.

Eligible buildings by Somersloop capacity
SlotsBuildings
1 slotSmelter, Constructor
2 slotsAssembler, Foundry, Refinery, Converter
4 slotsManufacturer, Blender, Particle Accelerator, Quantum Encoder

Output multiplier = (1 + filled/slots); power multiplier = output multiplier squared. Multiply the clock-adjusted recipe power by this power multiplier. Available fill steps depend on slot count: only whole Somersloops fit in slots.

Shared amplification rule, relative to the same clock without Somersloops
Slots filledOutput ×Power multiplier
0%11×
25%1.251.5625×
50%1.52.25×
75%1.753.0625×
100%24×
Assembler worked example at 100% clock; 15 MW base
Filled slotsOutput ×Power multiplierPower (MW)
0/211×15
1/21.52.25×33.75
2/224×60

Variable power: Converter, Particle Accelerator and Quantum Encoder have fluctuating demand. Use the building’s applicable power profile; Particle Accelerator demand also varies by recipe. Apply clock and amplification multipliers to both average and peak. The average and peak remain different; a multiplied average is not a peak-load budget.

Recipe example: 10 Heavy Modular Frame/min

The standard Heavy Modular Frame recipe produces 2/min per Manufacturer at 100%. These calculated plans meet the same target:

Both unamplified plans use 50 Modular Frame/min, 200 Steel Pipe/min, 50 Encased Industrial Beam/min, 1,200 Screws/min.

  • 5 Manufacturers at 100% without Somersloops: 10/min at 275 MW; 0 Power Shards.
  • 2 Manufacturers at 250% without Somersloops: 10/min at 369.35 MW; 6 Power Shards.
  • 1 Manufacturer at 250% with 4 Somersloops: 10/min at 738.71 MW; 3 Power Shards. Half the inputs: 25 Modular Frame/min, 100 Steel Pipe/min, 25 Encased Industrial Beam/min, 600 Screws/min.

All MW figures cover these Manufacturers only; upstream production and transport are excluded. Amplification increases their energy per frame while halving recipe inputs. Without amplification, one Manufacturer at 250% makes 5/min at 184.68 MW.

For a material-constrained recipe, compare the inputs saved against this power cost in the Somersloop calculator. For oil-chain alternatives, see the Plastic and Rubber guide.

Somersloops also build the Alien Power Augmenter: 10 per building, 500 MW generation and a 10% grid boost without Alien Power Matrix fuel. It unlocks through MAM Alien Technology’s Power Augmenter research and cannot be overclocked. Its grid boost is separate from production amplification.

Overclocking power generators in 1.0 and later

For Coal-Powered Generators, Fuel-Powered Generators and Nuclear Power Plants, power output and fuel consumption scale linearly with clock. Overclocking saves generator space but does not improve energy per unit of fuel. Do not apply the production-building exponent to generator output.

Generator output and selected fuel at full operation
GeneratorClockPower (MW)Fuel/min
Coal100%7515 items/minCoal
Coal250%187.537.5 items/minCoal
Fuel100%25020 m³/minFuel
Fuel250%62550 m³/minFuel
Nuclear100%2,5000.2 items/minUranium Fuel Rod
Nuclear250%6,2500.5 items/minUranium Fuel Rod

Plan supply with the power calculator and generators, fuel and water guide.

Method, data version and sources

Calculated from sat.json v1.2.3.1 (2026-06-25): recipe rates, base machine MW, extraction cycles, generator MW and fuel energy. Production power = base MW × clock1.321929 × (1 + filled/slots)²; generator output and fuel scale linearly. The wiki supplies clock/shard limits, amplification eligibility, unlocks, map count and generator rules. Scenarios assume continuous operation; values are rounded only for display.

The exact exponent is log₂(2.5) ≈ 1.321928094887; this dataset uses 1.321929.

Frequently asked questions

How does overclocking work in Satisfactory?

For production buildings, output and input rates scale with clock speed; power is base MW × (clock percent / 100)^1.321929. At 250% you get 2.5× output for 3.36× power. Generators use linear scaling instead.

How do I overclock in Satisfactory?

Unlock Overclock Production in the MAM Power Slugs tree, insert Power Shards in the building UI, and set the clock percentage or target rate. Each shard adds 50 percentage points to the allowed maximum, up to 3 shards and 250%. The clock is adjustable, not restricted to shard-sized steps.

Can I use the overclocking calculator for underclocking?

Yes. Set a clock below 100% in the overclock calculator. Underclocking needs no shards after the research unlock. In the assumed Manufacturer example, 4 at 75% match 3 at 100% and save 14.59 MW (8.85%).

How many Somersloops are in Satisfactory?

The official wiki lists 106 Somersloops on the world map as of patch 1.0. That is the map total, not a count of unused amplification slots after spending Somersloops on research or Alien Power Augmenters.

What does the Satisfactory production amplifier do?

It increases output without increasing recipe inputs at the same clock speed. An Assembler with 1 of 2 slots filled gives 1.5× output and 2.25× power; full slots give 2× output and 4× power. Unlock Production Amplifier in MAM Alien Technology research. Compare recipes in the Somersloop calculator.