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Satisfactory

Satisfactory AWESOME Sink Calculator

Calculate AWESOME Sink points per minute and estimate when you’ll earn FICSIT coupons (tickets) using your item, delivery rate and lifetime regular coupons earned.

AWESOME SinkCouponsSink PointsProduction
Points already toward next coupon (optional): 0

Use the progress toward your next regular coupon, below its 500-point cost. Include earned but unclaimed coupons in the lifetime total above.

Points per item
6
Points per minute
360
Time to next coupon
1.4 min
from zero progress
Coupons per hour
12 coupons/hour
Points still needed
500

Regular coupons only; Alien DNA Capsules and other counters are not included. Estimates assume a steady input rate averaged over recipe cycles. Coupons per hour counts complete coupons earned over the next hour, including existing progress and accounting for rising costs.

Sinking 60 Iron Plate/min into the AWESOME Sink earns 360 points/min. Point values come straight from the game data. Higher-tier parts hold far more points than raw materials.

Highest AWESOME Sink values

  1. Ballistic Warp Drive: 2,895,334 points/item
  2. Thermal Propulsion Rocket: 728,508 points/item
  3. AI Expansion Server: 597,652 points/item
  4. Nuclear Pasta: 538,976 points/item
  5. Assembly Director System: 500,176 points/item

Points per item measure a single part’s value; points per minute also depend on how many parts reach the Sink each minute.

Full value list in this data export →

Points per minute from one building

15 common parts players overflow into the sink

Selected to compare surplus construction parts, early Project Assembly parts and oil products across default production buildings.

Default recipes at 100% clock, with all inputs supplied and the full named output sent to the Sink. Upstream buildings, Somersloop amplification and byproduct points are excluded; keep every output flowing, including refinery byproducts.

Coupon times are for one coupon from zero progress: #1 costs 500 points; group 30 covers #88–#90, each costing 211,250 points. Times assume a steady flow averaged over recipe cycles.

Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29
PartPoints/itemPoints/minTime per coupon #1Time per group-30 coupon
Heavy Modular FrameManufacturer · 2 items/min10,80021,6001.4 s9.8 min
ComputerManufacturer · 2.5 items/min8,35220,8801.4 s10.1 min
High-Speed ConnectorManufacturer · 3.75 items/min3,77614,1602.1 s14.9 min
MotorAssembler · 5 items/min1,5207,6003.9 s27.8 min
Versatile FrameworkAssembler · 5 items/min1,1765,8805.1 s35.9 min
Circuit BoardAssembler · 7.5 items/min6965,2205.7 s40.5 min
Automated WiringAssembler · 2.5 items/min1,4403,6008.3 s58.7 min
Encased Industrial BeamAssembler · 6 items/min5283,1689.5 s66.7 min
PlasticRefinery · 20 items/min751,50020 s2 h 21 m
RubberRefinery · 20 items/min601,20025 s2 h 56 m
StatorAssembler · 5 items/min2401,20025 s2 h 56 m
Smart PlatingAssembler · 2 items/min5201,04028.8 s3 h 23 m
Modular FrameAssembler · 2 items/min40881636.8 s4 h 19 m
Reinforced Iron PlateAssembler · 5 items/min12060050 s5 h 52 m
RotorAssembler · 4 items/min14056053.6 s6 h 17 m
How many buildings fill a belt
Full-clock building equivalents to fill each belt with the named part. A fractional count means the last building is partly used. Scroll sideways for Mk.1–Mk.6.
PartMk.160 items/minMk.2120 items/minMk.3270 items/minMk.4480 items/minMk.5780 items/minMk.61,200 items/min
Heavy Modular Frame3060135240390600
Computer2448108192312480
High-Speed Connector163272128208320
Motor12245496156240
Versatile Framework12245496156240
Circuit Board8163664104160
Automated Wiring2448108192312480
Encased Industrial Beam10204580130200
Plastic3613.5243960
Rubber3613.5243960
Stator12245496156240
Smart Plating3060135240390600
Modular Frame3060135240390600
Reinforced Iron Plate12245496156240
Rotor153067.5120195300

Among these 15 parts, Heavy Modular Frame leads at 21,600 points per building-minute, followed by Computer at 20,880. One Heavy Modular Frame Manufacturer supplies 2 items/min and takes about 9.8 min for one group 30 coupon.

How to use

  1. Choose the item you send to the AWESOME Sink.
  2. Enter the items per minute actually reaching the Sink, after any belt or production limits.
  3. Enter your lifetime regular coupons earned, including spent and unclaimed coupons. Optionally enter points already toward the next coupon; leave this at 0 to calculate from zero progress. Read points/min, time to the next coupon and complete coupons earned over the next hour.

Coupon cost formula in one line

For regular coupon n: 500 points if n ≤ 3; otherwise 250 × min(999, ceil(n/3) − 1)² + 1,000 points.

Full coupon math and worked example · Full value list in this data export

How AWESOME Sink points work

The AWESOME Sink converts surplus parts into Coupons you redeem at the AWESOME Shop. Each item has a fixed point value — roughly tied to how much work went into making it — so sinking finished products earns far more than sinking raw ingots. The points-per-minute a sink generates is simply the item's value times how many you feed it per minute, which is exactly what this calculator computes.

A common strategy is to sink a steady overflow of a mid-tier part (like Reinforced Iron Plates or Rotors) rather than rush a few expensive items. To plan that overflow line, use the production calculator; to power it, see the power calculator.

AWESOME Sink calculator FAQ

How many points is an Iron Plate in the AWESOME Sink?

An Iron Plate is worth 6 points. Point values rise sharply with tier — a Modular Frame is 408 points and a Computer is 8,352.

What gives the most AWESOME Sink points in Satisfactory?

High-tier end products give the most: Ballistic Warp Drive (2,895,334), Thermal Propulsion Rocket (728,508), AI Expansion Server (597,652).

How many points for a coupon in Satisfactory?

The first 3 regular coupons each cost 500 points; coupon #4 costs 1,250. Later costs rise in groups of 3, up to 249,501,250 points per coupon. Alien DNA Capsules use a separate counter.

How long does a coupon take?

Subtract points already toward the next regular coupon from its cost, then divide the remaining points by your points per minute. Enter your lifetime regular coupons earned, including spent and unclaimed coupons. With no existing progress, the time is from zero progress. At zero points per minute, no coupon is earned and time is shown as —. The hourly result counts complete coupons while applying each successive cost.

Where is the full sink value list?

The full value list in this data export is in the Best Items to Sink guide, with points per item.