
Satisfactory Overclock Calculator
Overclocking speeds up a machine but costs power non-linearly. Pick a building and a clock speed to see the real trade-off — output multiplier, power draw, and how many Power Shards you need.
At 250% clock, a Constructor produces 2.50× its base output (production scales linearly) while drawing 13.4 MW — power scales by clock1.321929, so overclocking costs power faster than it adds output. Each Power Shard adds 50% (up to 250%).
How overclocking works in Satisfactory
Every production building runs at 100% clock by default. Slotting Power Shards raises the clock in 50% steps up to 250%. Output scales linearly: at 200% clock a machine makes exactly twice as much per minute, and its inputs double too. Power, however, scales with clock1.321929 — the exponent comes straight from the game data. That is why a Constructor at 250% makes 2.5× the parts but draws roughly 3.36× the power.
The practical takeaway: overclocking trades power efficiency for footprint and belt simplicity. It is great when power is plentiful and you want fewer machines; it is wasteful when power is your bottleneck. The reverse — underclocking below 100% — actually improves efficiency, which is why many late-game builds run machines slightly under 100% to squeeze more output per megawatt.
Planning a whole line instead of a single machine? Use the production calculator, size your grid with the power calculator, or plan generators with the fuel calculator.