Satisfactory SAM: Ore Rates, Recipes & Uses
SAM ore becomes Reanimated SAM at 4:1, then feeds Fluctuators, Ficsite, Dark Matter and resource conversions. Normal nodes yield 60/120/240 SAM/min with Mk.1/2/3 miners at 100% clock. [1] [2]
| Normal node | SAM/min | Reanimated/min |
|---|---|---|
| Mk.1 | 60 | 15 |
| Mk.2 | 120 | 30 |
| Mk.3 | 240 | 60 |
Standard Reanimated SAM recipe; production at 100% clock, no Somersloops. Fractional machines mean capacity equivalents.
Why make Fluctuators early? In MAM Alien Technology research, SAM Fluctuators and Mercer Spheres unlock the Dimensional Depot Uploader, then upgrade its storage capacity and upload speed. Build and craft with uploaded materials without carrying them. [7] [8]
SAM extraction by miner and node purity
All cells are SAM items/min. Purity multiplies the exported miner cycle: Impure ×0.5; Normal ×1; Pure ×2. These are per-node throughput scenarios, before belt limits. [1] [2]
| Miner, 100% | Impure | Normal | Pure |
|---|---|---|---|
| Mk.1 | 30 | 60 | 120 |
| Mk.2 | 60 | 120 | 240 |
| Mk.3 | 120 | 240 | 480 |
Overclock steps: 150%, 200%, 250%
Extraction scales linearly with clock speed. Each table holds clock constant; first-stage machine counts below still use 100% production machines. Supply a belt that carries the full miner output. [2] [3]
150% miner clock — SAM/min
| Miner | Impure | Normal | Pure |
|---|---|---|---|
| Mk.1 | 45 | 90 | 180 |
| Mk.2 | 90 | 180 | 360 |
| Mk.3 | 180 | 360 | 720 |
200% miner clock — SAM/min
| Miner | Impure | Normal | Pure |
|---|---|---|---|
| Mk.1 | 60 | 120 | 240 |
| Mk.2 | 120 | 240 | 480 |
| Mk.3 | 240 | 480 | 960 |
250% miner clock — SAM/min
| Miner | Impure | Normal | Pure |
|---|---|---|---|
| Mk.1 | 75 | 150 | 300 |
| Mk.2 | 150 | 300 | 600 |
| Mk.3 | 300 | 600 | 1,200 |
Overclocking and Somersloops → · Production-machine power calculator →
Finding and unlocking SAM: the official wiki lists a SAM node in the Stone Arch Ravine beneath the Grass Fields stone arch. Research SAM Reanimation in the MAM Alien Technology tree, or unlock it through Tier 9 Matter Conversion. See the wiki cave locations and Reanimated SAM unlocks. [5] [6]
How many Reanimated SAM Constructors per node?
Each Constructor consumes 120 SAM/min and makes 30 Reanimated SAM/min. Miners and Constructors are at 100% clock. “Exact count” includes fractional Constructors; “Full + ore left” shows fully supplied Constructors plus unused SAM/min; “Output / min” is Reanimated SAM using the whole supply. [1]
| Miner / purity | Exact count | Full + ore left | Output / min |
|---|---|---|---|
| Mk.1 / Impure | 0.25 | 0 + 30 | 7.5 |
| Mk.1 / Normal | 0.5 | 0 + 60 | 15 |
| Mk.1 / Pure | 1 | 1 + 0 | 30 |
| Mk.2 / Impure | 0.5 | 0 + 60 | 15 |
| Mk.2 / Normal | 1 | 1 + 0 | 30 |
| Mk.2 / Pure | 2 | 2 + 0 | 60 |
| Mk.3 / Impure | 1 | 1 + 0 | 30 |
| Mk.3 / Normal | 2 | 2 + 0 | 60 |
| Mk.3 / Pure | 4 | 4 + 0 | 120 |
Underclock a spare Constructor to process the remainder continuously. [3]
Fluctuator extension: one Normal Miner Mk.2 supplies 30 Reanimated SAM/min, enough for 0.5 Manufacturer equivalents producing 5 SAM Fluctuators/min. Also supply 25 Wire + 15 Steel Pipe/min. Follow the worked example ↓ [1]
All 41 SAM-chain production recipes in the export
One machine per row at 100% clock, without amplification. Solids: items/min; fluids and gases: m³/min. The first output is primary. Recipes are standard unless marked “Alternate:”. [1]
SAM cost basis: upstream SAM per net primary output in the chain with the lowest Equal-weight raw score, with alternates allowed and the named recipe required. Joint outputs are shown together; costs are not divided between coproducts or added across rows. Resource conversions use their direct Reanimated SAM chain. Calculation rules ↓
Reanimated SAM, Fluctuators, Ficsite and Dark Matter
Compare Ficsite’s Iron, Caterium and Aluminum routes below. Ficsite Trigons consume Ficsite Ingots. [1]
| Recipe / machine | Inputs → outputs / min | Upstream SAM / unit |
|---|---|---|
| SAM FluctuatorManufacturer | 60 Reanimated SAM + 50 Wire + 30 Steel Pipe→ 10 SAM Fluctuator | 24 |
| Reanimated SAMConstructor | 120 SAM→ 30 Reanimated SAM | 4 |
| Ficsite TrigonConstructor | 10 Ficsite Ingot→ 30 Ficsite Trigon | 2.667 |
| Ficsite Ingot (Iron)Converter | 40 Reanimated SAM + 240 Iron Ingot→ 10 Ficsite Ingot | 16 |
| Ficsite Ingot (Aluminum)Converter | 60 Reanimated SAM + 120 Aluminum Ingot→ 30 Ficsite Ingot | 8 |
| Ficsite Ingot (Caterium)Converter | 45 Reanimated SAM + 60 Caterium Ingot→ 15 Ficsite Ingot | 12 |
| Dark Matter ResidueConverter | 50 Reanimated SAM→ 100 m³ Dark Matter Residue | 2 / m³ |
| Dark Matter CrystalParticle Accelerator | 30 Diamonds + 150 m³ Dark Matter Residue→ 30 Dark Matter Crystal | 10 |
| Alternate: Dark Matter TrapParticle Accelerator | 30 Time Crystal + 150 m³ Dark Matter Residue→ 60 Dark Matter Crystal | 5 |
| Alternate: Dark Matter CrystallizationParticle Accelerator | 200 m³ Dark Matter Residue→ 20 Dark Matter Crystal | 20 |
Every SAM resource-conversion recipe
All 17 rows use a Converter and consume 10 Reanimated SAM/min. Each produces 120 units/min: 4 raw SAM per Reanimated SAM gives ⅓ SAM per converted unit, plus the other resource shown. Ficsite and Dark Matter use different rates. [1]
| Recipe | Other input / min | Output resource |
|---|---|---|
| Coal (Iron) | 180 Iron Ore | Coal |
| Coal (Limestone) | 360 Limestone | Coal |
| Copper Ore (Quartz) | 100 Raw Quartz | Copper Ore |
| Iron Ore (Limestone) | 240 Limestone | Iron Ore |
| Raw Quartz (Coal) | 240 Coal | Raw Quartz |
| Bauxite (Copper) | 180 Copper Ore | Bauxite |
| Nitrogen Gas (Bauxite) | 100 Bauxite | Nitrogen Gas (m³) |
| Raw Quartz (Bauxite) | 100 Bauxite | Raw Quartz |
| Caterium Ore (Copper) | 150 Copper Ore | Caterium Ore |
| Caterium Ore (Quartz) | 120 Raw Quartz | Caterium Ore |
| Nitrogen Gas (Caterium) | 120 Caterium Ore | Nitrogen Gas (m³) |
| Bauxite (Caterium) | 150 Caterium Ore | Bauxite |
| Copper Ore (Sulfur) | 120 Sulfur | Copper Ore |
| Limestone (Sulfur) | 20 Sulfur | Limestone |
| Sulfur (Coal) | 200 Coal | Sulfur |
| Sulfur (Iron) | 300 Iron Ore | Sulfur |
| Uranium Ore (Bauxite) | 480 Bauxite | Uranium |
Quantum parts, fuel and downstream SAM uses
Zero ongoing SAM: some optimized chains recycle Quantum Encoder Dark Matter Residue into Dark Matter Crystals. A zero in the SAM column describes a steady-state material balance; these chains still consume the other raw resources and need starting inventory for circular dependencies. The downloaded plans show all recipes and surplus. [1]
Waste-fed recipes: Ficsonium and Ficsonium Fuel Rod rates below assume supplied Plutonium Waste. Their complete SAM cost depends on that external waste chain, which is outside the export’s production model.
All 14 downstream recipes: quantum parts, fuel and packaging
| Recipe / machine | Inputs → outputs / min | Upstream SAM / unit |
|---|---|---|
| Biochemical SculptorBlender | 0.5 Assembly Director System + 40 Ficsite Trigon + 10 m³ Water→ 2 Biochemical Sculptor | 53.333 |
| Synthetic Power ShardQuantum Encoder | 10 Time Crystal + 10 Dark Matter Crystal + 60 Quartz Crystal + 60 m³ Excited Photonic Matter→ 5 Power Shard + 60 m³ Dark Matter Residue | 0 |
| Superposition OscillatorQuantum Encoder | 30 Dark Matter Crystal + 5 Crystal Oscillator + 45 Alclad Aluminum Sheet + 125 m³ Excited Photonic Matter→ 5 Superposition Oscillator + 125 m³ Dark Matter Residue | 0 |
| Neural-Quantum ProcessorQuantum Encoder | 15 Time Crystal + 3 Supercomputer + 45 Ficsite Trigon + 75 m³ Excited Photonic Matter→ 3 Neural-Quantum Processor + 75 m³ Dark Matter Residue | 40 |
| AI Expansion ServerQuantum Encoder | 4 Magnetic Field Generator + 4 Neural-Quantum Processor + 4 Superposition Oscillator + 100 m³ Excited Photonic Matter→ 4 AI Expansion Server + 100 m³ Dark Matter Residue | 40 |
| Ionized FuelRefinery | 40 m³ Rocket Fuel + 2.5 Power Shard→ 40 m³ Ionized Fuel + 5 Compacted Coal | 0 / m³ |
| Packaged Ionized FuelPackager | 80 m³ Ionized Fuel + 40 Empty Fluid Tank→ 40 Packaged Ionized Fuel | 0 |
| Unpackage Ionized FuelPackager | 40 Packaged Ionized Fuel→ 80 m³ Ionized Fuel + 40 Empty Fluid Tank | 0 / m³ |
| Alien Power MatrixQuantum Encoder | 12.5 SAM Fluctuator + 7.5 Power Shard + 7.5 Superposition Oscillator + 60 m³ Excited Photonic Matter→ 2.5 Alien Power Matrix + 60 m³ Dark Matter Residue | 120 |
| FicsoniumParticle Accelerator | 10 Plutonium Waste + 10 Singularity Cell + 200 m³ Dark Matter Residue→ 10 Ficsonium | External waste supply |
| Ficsonium Fuel RodQuantum Encoder | 5 Ficsonium + 5 Electromagnetic Control Rod + 100 Ficsite Trigon + 50 m³ Excited Photonic Matter→ 2.5 Ficsonium Fuel Rod + 50 m³ Dark Matter Residue | External waste supply |
| Singularity CellManufacturer | 1 Nuclear Pasta + 20 Dark Matter Crystal + 100 Iron Plate + 200 Concrete→ 10 Singularity Cell | 10 |
| Ballistic Warp DriveManufacturer | 1 Thermal Propulsion Rocket + 5 Singularity Cell + 2 Superposition Oscillator + 40 Dark Matter Crystal→ 1 Ballistic Warp Drive | 210 |
| Alternate: Dark-Ion FuelConverter | 240 Packaged Rocket Fuel + 80 Dark Matter Crystal→ 200 m³ Ionized Fuel + 40 Compacted Coal | 2 / m³ |
Raw cost per SAM product: standard vs alternates
Per finished item; Dark Matter Residue per m³. Standard only: excludes alternate recipes. Alternates allowed: includes both standard and alternate recipes. [1]
Equal-weight raw score: each solid item or m³ of fluid/gas contributes 1, so 1 SAM, 1 Iron Ore and 1 m³ Water each add 1. Lower scores minimize this sum, not SAM alone, physical mass or resource rarity. Converted raw outputs receive no credit; resource-conversion recipes are outside this model.
Fluctuator tradeoff: the Equal-weight raw score falls from 35.5 to 28.969, but SAM stays at 24 per item. The alternate plan uses Crude Oil and Caterium in place of Coal and some Iron and Copper. It does not promise lower power use or easier construction. [1]
| Product | Standard only | Alternates allowed |
|---|---|---|
| Reanimated SAM | Same plan in both modes4 SAMRecipes usedReanimated SAM. | |
| SAM Fluctuator | 24 SAM
Recipes usedReanimated SAM; Wire; Steel Pipe; Steel Ingot; SAM Fluctuator; Copper Ingot. | 24 SAM
Recipes usedReanimated SAM; Steel Pipe; SAM Fluctuator; Alternate: Fused Wire; Alternate: Coke Steel Ingot; Petroleum Coke; Alternate: Heavy Oil Residue; Alternate: Tempered Copper Ingot; Alternate: Tempered Caterium Ingot. |
| Ficsite Ingot | 8 SAM
Recipes usedSilica; Reanimated SAM; Aluminum Ingot; Ficsite Ingot (Aluminum); Alumina Solution; Aluminum Scrap. | 8 SAM
Recipes usedAlternate: Pure Aluminum Ingot; Reanimated SAM; Ficsite Ingot (Aluminum); Alternate: Electrode Aluminum Scrap; Alternate: Sloppy Alumina; Petroleum Coke; Alternate: Heavy Oil Residue. |
| Ficsite Trigon | 2.667 SAM
Recipes usedFicsite Trigon; Silica; Reanimated SAM; Aluminum Ingot; Ficsite Ingot (Aluminum); Alumina Solution; Aluminum Scrap. | 2.667 SAM
Recipes usedAlternate: Pure Aluminum Ingot; Ficsite Trigon; Reanimated SAM; Ficsite Ingot (Aluminum); Alternate: Electrode Aluminum Scrap; Alternate: Sloppy Alumina; Petroleum Coke; Alternate: Heavy Oil Residue. |
| Dark Matter Residueper m³ | Same plan in both modes2 SAMRecipes usedReanimated SAM; Dark Matter Residue. | |
| Dark Matter Crystal | 10 SAM
Recipes usedReanimated SAM; Dark Matter Residue; Diamonds; Dark Matter Crystal. | 5 SAM
Recipes usedTime Crystal; Reanimated SAM; Dark Matter Residue; Alternate: Oil-Based Diamonds; Alternate: Dark Matter Trap. |
Full raw comparisons: Singularity Cell and Alien Power Matrix
| Product | Standard only | Alternates allowed |
|---|---|---|
| Singularity Cell | 20 SAM
Recipes usedCopper Ingot; Concrete; Iron Ingot; Iron Plate; Iron Rod; Screws; Copper Powder; Plastic; Silica; Modular Frame; Aluminum Ingot; Wire; Reinforced Iron Plate; Steel Ingot; Nuclear Pasta; Reanimated SAM; Copper Sheet; Aluminum Casing; Circuit Board; Alumina Solution; Cable; Steel Beam; Steel Pipe; Crystal Oscillator; Pressure Conversion Cube; Dark Matter Residue; Singularity Cell; Encased Industrial Beam; Quartz Crystal; Radio Control Unit; Computer; Diamonds; Dark Matter Crystal; Fused Modular Frame; Aluminum Scrap; Heavy Modular Frame. | 10 SAM
Recipes usedAlternate: Tempered Copper Ingot; Petroleum Coke; Alternate: Heavy Oil Residue; Rubber; Copper Powder; Alternate: Pure Aluminum Ingot; Alternate: Rubber Concrete; Nuclear Pasta; Alternate: Adhered Iron Plate; Alternate: Coated Iron Plate; Time Crystal; Alternate: Insulated Crystal Oscillator; Pressure Conversion Cube; Singularity Cell; Alternate: Bolted Frame; Alternate: Steel Screws; Quartz Crystal; Alternate: Iron Alloy Ingot; Reanimated SAM; Radio Control Unit; Alternate: Electrode Aluminum Scrap; Alternate: Aluminum Beam; Alternate: Crystal Computer; Alternate: Sloppy Alumina; Residual Fuel; Aluminum Casing; Encased Industrial Beam; Dark Matter Residue; Alternate: Oil-Based Diamonds; Alternate: Fused Quickwire; Alternate: Recycled Plastic; Alternate: Caterium Circuit Board; Alternate: Heat-Fused Frame; Alternate: Dark Matter Trap; Nitric Acid; Alternate: Heavy Flexible Frame; Alternate: Plastic AI Limiter; Alternate: Tempered Caterium Ingot. |
| Alien Power Matrix | 120 SAM
Recipes usedQuartz Crystal; Wire; Iron Ingot; Crystal Oscillator; Iron Plate; Screws; Copper Ingot; Iron Rod; Reinforced Iron Plate; Cable; Diamonds; Time Crystal; Reanimated SAM; Alclad Aluminum Sheet; Dark Matter Crystal; Steel Pipe; Excited Photonic Matter; Silica; Synthetic Power Shard; Superposition Oscillator; Steel Ingot; SAM Fluctuator; Aluminum Ingot; Alien Power Matrix; Alumina Solution; Aluminum Scrap. | 120 SAM
Recipes usedQuartz Crystal; Time Crystal; Alternate: Insulated Crystal Oscillator; Rubber; Reanimated SAM; Alclad Aluminum Sheet; Alternate: Pure Aluminum Ingot; Steel Pipe; Excited Photonic Matter; Alternate: Oil-Based Diamonds; Synthetic Power Shard; Superposition Oscillator; Alternate: Tempered Copper Ingot; SAM Fluctuator; Alternate: Fused Quickwire; Alternate: Dark Matter Crystallization; Petroleum Coke; Alien Power Matrix; Alternate: Plastic AI Limiter; Alternate: Fused Wire; Alternate: Dark Matter Trap; Alternate: Coke Steel Ingot; Alternate: Tempered Caterium Ingot; Alternate: Electrode Aluminum Scrap; Alternate: Recycled Plastic; Alternate: Sloppy Alumina; Residual Fuel; Alternate: Petroleum Diamonds. |
Other changes: both Ficsite Ingot plans choose the Aluminum route at 8 SAM/ingot. For Dark Matter Crystal, allowing alternates changes the selected chain from 10 to 5 SAM/crystal. [1]
Plans balance coproduct reuse across the whole chain. Startup inventory, extraction, transport, power and construction are outside the cost comparison. Solutions are not necessarily unique. Display rounds to three decimals.
Choose a target and compare chains in the production optimizer → · More machines-per-node ratios →
Sources
- Download versioned SAM calculations (JSON) — game data v1.2.3.1, exported 2026-06-25, computed 2026-10-29. Generated from
src/data/sat.json; provenance identifies SCIM’s game-Docs-derived dataset. Includes every recipe row, raw plan, node scenario and source hash. Expand “Recipes used” in the comparison for the selected chain; the download adds machine equivalents and surplus to remove for one net output unit/min, retaining solver precision. - Official Wiki: Miner — mining speed — purity multipliers and clock scaling.
- Official Wiki: Clock speed — adjustable production speed and overclock steps.
- Official Wiki: SAM — ore identity and AWESOME Sink eligibility.
- Official Wiki: Reanimated SAM — MAM research and Matter Conversion unlock routes.
- Official Wiki: Cave — Stone Arch Ravine SAM location.
- Official Wiki: MAM — Alien Technology — SAM research and Dimensional Depot unlocks.
- Official Wiki: Dimensional Depot Uploader — Upgrades — building and crafting with uploaded materials; Fluctuator and Mercer Sphere requirements for storage and upload upgrades.
Satisfactory SAM FAQ
What is SAM used for in Satisfactory?
Refine SAM into Reanimated SAM at 4 ore per item, then make SAM Fluctuators. In MAM Alien Technology research, Fluctuators and Mercer Spheres unlock the Dimensional Depot Uploader and upgrade storage capacity and upload speed. Build and craft with uploaded materials without carrying them. [7] [8] SAM also feeds Ficsite, Dark Matter, resource conversions and late-game parts including Alien Power Matrix. [1]
How much SAM per minute does a miner produce?
At 100% clock on a Normal node, Miner Mk.1/Mk.2/Mk.3 produce 60/120/240 SAM/min. Impure nodes halve the rates and Pure nodes double them. Multiply by clock percentage divided by 100 for overclocked extraction, with sufficient belt capacity. [1] [2]
How much SAM does one SAM Fluctuator need?
One SAM Fluctuator needs 24 raw SAM through Reanimated SAM, plus Wire and Steel Pipe. A full-clock Manufacturer makes 10 Fluctuators/min and consumes 60 Reanimated SAM/min. Alternates reduce the other raw inputs in our optimized plan, while its SAM cost stays the same. [1]
Can SAM be put in the AWESOME Sink?
Yes. SAM yields 20 points per item, and Reanimated SAM yields 160. Refining consumes 4 SAM per Reanimated SAM, so compare points against ore consumed rather than item counts alone. [1] [4]
How do I unlock Reanimated SAM?
Unlock SAM Reanimation through the MAM Alien Technology research chain, or through Tier 9 Matter Conversion. The manufacturing recipe is the same; the earlier research route lets you process SAM before Tier 9. [5]