SatisfactoryCalculatorWiki · Tools

Satisfactory Fuel Consumption per Generator (1.2)

One Fuel Generator uses 20 m³ of Fuel/min for 250 MW at 100% clock, with no direct Water input. Turbofuel drops consumption to 7.5 m³/min at the same output. [1]

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
GeneratorMWFuel / min
Fuel25020 m³ Fuel
Coal7515 Coal
Nuclear2,5000.2 Uranium Fuel Rod
Biomass304 Solid Biofuel

At 100% clock, fully supplied; Biomass rates assume full power demand. [2]

Fuel calculator → · Power calculator →

Fuel consumption and burn time per generator

All 17 fuel combinations, at 100% clock. Each group shares the stated output and Water demand; no other supplemental inputs are listed in this export. [1]

Fuel-Powered Generator

All rows: 250 MW per generator · no direct Water input · 100% clock.

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
FuelRate (m³/min)Burn (s/m³)
Fuel203
Turbofuel7.58
Liquid Biofuel203
Rocket Fuel4.16714.4
Ionized Fuel320

Back to quick answer ↑ · Refinery ratios ↓

Coal-Powered Generator

All rows: 75 MW per generator · 45 m³/min of Water · 100% clock.

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
FuelRate (items/min)Burn (s/item)
Coal154
Compacted Coal7.1438.4
Petroleum Coke252.4

Surface-water cooling: one generator needs 45 m³/min. A Water Extractor supplies 120 m³/min at 100% clock: 120 ÷ 45 = 2.667 generator equivalents, or 3 extractors for 8 generators (360 m³/min). Split into two 4-generator banks needing 180 m³/min each, feeding each with one extractor plus half the third; avoid routing all 360 through one 300 m³/min Mk.1 pipe. See the wiki extractor ratios. [7]

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Nuclear Power Plant

All rows: 2,500 MW per generator · 240 m³/min of Water · 100% clock.

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
FuelRate (rods/min)Burn (s/rod)
Uranium Fuel Rod0.2300
Plutonium Fuel Rod0.1600
Ficsonium Fuel Rod160

Waste planning: at 100% clock, Uranium produces 10 Uranium Waste items/min; Plutonium produces 1 Plutonium Waste item/min; Ficsonium produces none. Remove waste continuously to keep the plant running. These waste rates come from the wiki nuclear fuel-consumption table, not the raw model. Plutonium’s 0.1 rods/min means one rod every 10 minutes. [3]

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Biomass Burner

All rows: 30 MW per generator · no direct Water input · 100% clock, full power demand.

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
FuelRate (items/min)Burn (s/item)
Leaves1200.5
Wood183.333
Mycelia900.667
Biomass106
Solid Biofuel415
Packaged Liquid Biofuel2.425

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Scope: the standalone Biomass Burner, Coal-Powered Generator, Fuel-Powered Generator and Nuclear Power Plant. HUB burners, Geothermal Generators and Alien Power Augmenters are outside this export’s generator list. Biomass consumption follows demand; the other listed generators burn at their set rate while running. [2] [3] [6] [7]

Generators per resource node or well satellite

Each cell shows resource/min → generator equivalents (gen.), with extractors, miners and generators at 100% clock; wells use a pressurizer at the same clock. Impure, Normal and Pure are separate node scenarios. Oil uses the standard Fuel recipe. Fractional counts are capacity equivalents, before belt or pipe constraints. [1] [4] [5]

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
Source → generatorImpureNormalPure
Miner Mk.1Coal → Coal30 items/min → 2 gen.60 items/min → 4 gen.120 items/min → 8 gen.
Miner Mk.2Coal → Coal60 items/min → 4 gen.120 items/min → 8 gen.240 items/min → 16 gen.
Miner Mk.3Coal → Coal120 items/min → 8 gen.240 items/min → 16 gen.480 items/min → 32 gen.
Oil ExtractorCrude Oil → Fuel60 m³/min → 2 gen.120 m³/min → 4 gen.240 m³/min → 8 gen.
Resource Well ExtractorCrude Oil → Fuel30 m³/min → 1 gen.60 m³/min → 2 gen.120 m³/min → 4 gen.

For a normal Coal node, Miner Mk.1 supplies 4 generators; Miner Mk.2 supplies 8 generators; Miner Mk.3 supplies 16 generators. Add the Water requirement from the consumption table for every generator. [1]

Water-well cooling ratios for Coal and Nuclear — Impure, Normal and Pure satellites

Cooling only; fuel supplied separately. These generated Water rows use Resource Well Extractors: the export has no Water Extractor cycle; its Water self-recipe is not a usable extraction rate. The surface-water example above uses the wiki’s rate separately.

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
Source → generatorImpureNormalPure
Resource Well ExtractorWater → Coal30 m³/min → 0.667 gen.60 m³/min → 1.333 gen.120 m³/min → 2.667 gen.
Resource Well ExtractorWater → Nuclear30 m³/min → 0.125 gen.60 m³/min → 0.25 gen.120 m³/min → 0.5 gen.

All well rows are per satellite, not per entire well. Compare miner and extractor throughput →

Back to quick answer · Next: Refinery ratios · Method

Generators fed by one standard refinery

A fully supplied refinery running the named recipe at 100% clock feeds the counts below. These are output ratios, not complete raw-input chains; upstream ingredients and generator Water still need supply. The Ionized Fuel recipe appears for each burnable output, so its inputs are shared. [1]

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
Recipe → fuelInputsFuel outputGenerators / gross MWOther output
FuelCrude Oil: 60 m³/min40 m³/min2 / 500 MWPolymer Resin: 30 items/min
Residual Fuel → FuelHeavy Oil Residue: 60 m³/min40 m³/min2 / 500 MW—
Petroleum CokeHeavy Oil Residue: 40 m³/min120 items/min4.8 / 360 MW—
Ionized Fuel → Compacted CoalRocket Fuel: 40 m³/min; Power Shard: 2.5 items/min5 items/min0.7 / 52.5 MWIonized Fuel: 40 m³/min
Ionized FuelRocket Fuel: 40 m³/min; Power Shard: 2.5 items/min40 m³/min13.333 / 3,333.333 MWCompacted Coal: 5 items/min
Liquid BiofuelSolid Biofuel: 90 items/min; Water: 45 m³/min60 m³/min3 / 750 MW—

Standard Fuel: 60 m³/min Crude Oil → 40 m³/min Fuel ÷ 20 m³/min per generator = 2 generators, 500 MW gross. Manage the 30 Polymer Resin items/min alongside the fuel output. [1]

Fluid inputs/outputs are m³/min; solid inputs/outputs are items/min. For shared oil coproducts, see efficient Plastic and Rubber.

Back to quick answer · Next: Which generator? · Method

Which generator fits the supply you have?

  • Fuel: fluid-fuel power without direct cooling. Higher-energy fuels reduce volume/min; upstream recipes may still need Water. [1]
  • Coal: continuous fuel and Water supply. Compacted Coal reduces item throughput; Petroleum Coke uses refinery output. [1]
  • Nuclear: high output per plant, with rods, cooling and waste handling planned together. See rates and waste guidance ↑. [3]
  • Biomass: small supplied loads. It accepts belt input and throttles fuel use when demand falls. [2]

Generator overclocking: output and fuel consumption scale linearly with clock speed. At 250%, one Fuel-Powered Generator produces 625 MW and burns 50 m³/min Fuel. See the wiki generator rule. [6] For upstream production-machine power draw, read overclocking and Somersloops or use the production-machine overclock calculator.

Raw inputs per 1 GW gross power

Each plan supplies 1,000 MW of gross generation. It minimizes the sum of raw-input rates, including upstream Water and generator cooling Water. Solids are items/min; Water, Crude Oil and Nitrogen Gas are m³/min. Standard only uses recipes with alt=false; Alternates allowed also permits alt=true. Recipe names for each solution are expandable below. [1]

Fuel example: 4 generators consume 80 m³/min Fuel. Standard recipes need 120 m³/min Crude Oil; allowing alternates reduces that to 90 m³/min in the minimum-total-raw plan. This objective counts Water equally with oil, so it differs from minimizing oil alone. See the worked calculation ↓ [1]

Raw-model scope: all six Biomass Burner fuels and Liquid Biofuel lack a modeled collection chain; Plutonium and Ficsonium Fuel Rods lack a modeled nuclear-waste supply chain. Their consumption rates remain above; the 8 fuels with a feasible raw plan appear below. Standard-only plans exclude alternate Compacted Coal and Turbofuel recipes, also blocking dependent Rocket Fuel and Ionized Fuel chains; those cells say “Requires alternate recipe.” [1]

Direct demand per 1 GW for the 9 fuels outside the raw model

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29. Normalized demand only; no complete raw plan.

  • Plutonium Fuel Rod — 0.4 generator equivalents; Plutonium Fuel Rod: 0.04 rods/min; Water: 96 m³/min.
  • Ficsonium Fuel Rod — 0.4 generator equivalents; Ficsonium Fuel Rod: 0.4 rods/min; Water: 96 m³/min.
  • Liquid Biofuel — 4 generator equivalents; Liquid Biofuel: 80 m³/min.
  • Leaves — 33.333 generator equivalents; Leaves: 4,000 items/min.
  • Wood — 33.333 generator equivalents; Wood: 600 items/min.
  • Mycelia — 33.333 generator equivalents; Mycelia: 3,000 items/min.
  • Biomass — 33.333 generator equivalents; Biomass: 333.333 items/min.
  • Solid Biofuel — 33.333 generator equivalents; Solid Biofuel: 133.333 items/min.
  • Packaged Liquid Biofuel — 33.333 generator equivalents; Packaged Liquid Biofuel: 80 items/min.

Fuel-Powered Generator

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
Fuel / direct demandStandard onlyAlternates allowed
Fuel4 generator equivalentsDirect: Fuel: 80 m³/minCrude Oil: 120 m³/min
Recipes used (machine equivalents)

Fuel: 2 Refinery

Production draw: 60 MW.

Surplus: Polymer Resin: 60 items/min. Keep outputs flowing.

Crude Oil: 90 m³/min
Recipes used (machine equivalents)

Alternate: Heavy Oil Residue: 3 Refinery; Residual Fuel: 2 Refinery

Production draw: 150 MW.

Surplus: Polymer Resin: 60 items/min. Keep outputs flowing.

Turbofuel4 generator equivalentsDirect: Turbofuel: 30 m³/minRequires alternate recipe.Crude Oil: 30 m³/minSulfur: 15 items/min
Recipes used (machine equivalents)

Alternate: Heavy Oil Residue: 1 Refinery; Alternate: Turbo Blend Fuel: 0.667 Blender; Residual Fuel: 0.25 Refinery; Petroleum Coke: 0.125 Refinery

Production draw: 91.25 MW.

Surplus: Polymer Resin: 20 items/min. Keep outputs flowing.

Rocket Fuel4 generator equivalentsDirect: Rocket Fuel: 16.667 m³/minRequires alternate recipe.Crude Oil: 9.948 m³/minNitrogen Gas: 6.667 m³/minSulfur: 4.167 items/minWater: 1.667 m³/minIron Ore: 0.148 items/minCopper Ore: 0.037 items/min
Recipes used (machine equivalents)

Alternate: Heavy Oil Residue: 0.33 Refinery; Alternate: Turbo Blend Fuel: 0.185 Blender; Rocket Fuel: 0.167 Blender; Residual Fuel: 0.07 Refinery; Nitric Acid: 0.056 Blender; Alternate: Turbo Heavy Fuel: 0.056 Refinery; Petroleum Coke: 0.035 Refinery; Alternate: Coated Iron Plate: 0.007 Assembler; Alternate: Iron Alloy Ingot: 0.004 Foundry; Rubber: 0.001 Refinery; Alternate: Recycled Plastic: 0.001 Refinery

Production draw: 45.514 MW.

Surplus: Polymer Resin: 6.604 items/min. Keep outputs flowing.

Ionized Fuel4 generator equivalentsDirect: Ionized Fuel: 12 m³/minRequires alternate recipe.Crude Oil: 26.069 m³/minRaw Quartz: 15 items/minNitrogen Gas: 4.8 m³/minSulfur: 2.25 items/minWater: 1.2 m³/minIron Ore: 0.107 items/minCopper Ore: 0.027 items/min
Recipes used (machine equivalents)

Quartz Crystal: 0.4 Constructor; Time Crystal: 0.317 Converter; Ionized Fuel: 0.3 Refinery; Alternate: Heavy Oil Residue: 0.235 Refinery; Synthetic Power Shard: 0.15 Quantum Encoder; Rocket Fuel: 0.12 Blender; Alternate: Turbo Blend Fuel: 0.1 Blender; Alternate: Oil-Based Diamonds: 0.095 Particle Accelerator; Alternate: Turbo Heavy Fuel: 0.09 Refinery; Excited Photonic Matter: 0.045 Converter; Nitric Acid: 0.04 Blender; Residual Fuel: 0.038 Refinery; Alternate: Dark Matter Crystallization: 0.035 Particle Accelerator; Petroleum Coke: 0.019 Refinery; Alternate: Dark Matter Trap: 0.013 Particle Accelerator; Alternate: Coated Iron Plate: 0.005 Assembler; Alternate: Iron Alloy Ingot: 0.003 Foundry; Rubber: 0.001 Refinery; Alternate: Recycled Plastic: 0.001 Refinery

Production draw: 377.964 MW.

Surplus: Polymer Resin: 4.693 items/min. Keep outputs flowing.

Back to quick answer · Next: Coal raw inputs · Method

Coal-Powered Generator

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
Fuel / direct demandStandard onlyAlternates allowed
Coal13.333 generator equivalentsDirect: Coal: 200 items/min; Water: 600 m³/minWater: 600 m³/minCoal: 200 items/min
Recipes used (machine equivalents)

Direct raw supply; no production recipes.

Production draw: 0 MW.

Water: 600 m³/minCoal: 200 items/min
Recipes used (machine equivalents)

Direct raw supply; no production recipes.

Production draw: 0 MW.

Compacted Coal13.333 generator equivalentsDirect: Compacted Coal: 95.238 items/min; Water: 600 m³/minRequires alternate recipe.Water: 600 m³/minCoal: 95.238 items/minSulfur: 95.238 items/min
Recipes used (machine equivalents)

Alternate: Compacted Coal: 3.81 Assembler

Production draw: 57.143 MW.

Petroleum Coke13.333 generator equivalentsDirect: Petroleum Coke: 333.333 items/min; Water: 600 m³/minWater: 600 m³/minCrude Oil: 166.667 m³/min
Recipes used (machine equivalents)

Rubber: 5.556 Refinery; Petroleum Coke: 2.778 Refinery

Production draw: 250 MW.

Surplus: Rubber: 111.111 items/min. Keep outputs flowing.

Water: 600 m³/minCrude Oil: 83.333 m³/min
Recipes used (machine equivalents)

Petroleum Coke: 2.778 Refinery; Alternate: Heavy Oil Residue: 2.778 Refinery

Production draw: 166.667 MW.

Surplus: Polymer Resin: 55.556 items/min. Keep outputs flowing.

Back to quick answer · Next: Nuclear raw inputs · Method

Nuclear Power Plant

Game data v1.2.3.1 (sat.json, exported 2026-06-25) · computed 2026-10-29
Fuel / direct demandStandard onlyAlternates allowed
Uranium Fuel Rod0.4 generator equivalentsDirect: Uranium Fuel Rod: 0.08 rods/min; Water: 96 m³/minWater: 100.8 m³/minLimestone: 11.52 items/minUranium: 8 items/minCopper Ore: 6.4 items/minIron Ore: 5.58 items/minCoal: 5.58 items/minCaterium Ore: 4.8 items/minSulfur: 4.8 items/min
Recipes used (machine equivalents)

Concrete: 0.256 Constructor; Copper Ingot: 0.213 Smelter; Uranium Fuel Rod: 0.2 Manufacturer; Copper Sheet: 0.2 Constructor; Wire: 0.16 Constructor; Encased Uranium Cell: 0.16 Blender; Quickwire: 0.133 Constructor; Steel Ingot: 0.124 Foundry; Stator: 0.12 Assembler; Caterium Ingot: 0.107 Smelter; Electromagnetic Control Rod: 0.1 Assembler; Sulfuric Acid: 0.096 Refinery; Steel Pipe: 0.09 Constructor; AI Limiter: 0.08 Assembler; Steel Beam: 0.048 Constructor; Encased Industrial Beam: 0.04 Assembler

Production draw: 37.793 MW.

Water: 96.128 m³/minRaw Quartz: 3.533 items/minUranium: 3.333 items/minSulfur: 3.333 items/minCopper Ore: 2.857 items/minCaterium Ore: 2.771 items/minCrude Oil: 2.535 m³/minIron Ore: 1.15 items/minBauxite: 0.128 items/min
Recipes used (machine equivalents)

Alternate: Fused Quickwire: 0.175 Assembler; Alternate: Infused Uranium Cell: 0.133 Manufacturer; Alternate: Uranium Fuel Unit: 0.133 Manufacturer; Alternate: Tempered Copper Ingot: 0.114 Foundry; Silica: 0.098 Constructor; Rotor: 0.067 Assembler; Alternate: Tempered Caterium Ingot: 0.062 Foundry; Petroleum Coke: 0.056 Refinery; Stator: 0.053 Assembler; Alternate: Heavy Oil Residue: 0.045 Refinery; Alternate: Silicon High-Speed Connector: 0.044 Manufacturer; Alternate: Insulated Crystal Oscillator: 0.043 Manufacturer; Steel Pipe: 0.04 Constructor; Rubber: 0.04 Refinery; Quartz Crystal: 0.036 Constructor; Alternate: Electromagnetic Connection Rod: 0.033 Assembler; Alternate: Steel Rod: 0.028 Constructor; Alternate: Steel Screws: 0.026 Constructor; Alternate: Fused Wire: 0.024 Assembler; Alternate: Coke Steel Ingot: 0.015 Foundry; Alternate: Caterium Circuit Board: 0.015 Assembler; Alternate: Plastic AI Limiter: 0.01 Assembler; Alternate: Recycled Plastic: 0.008 Refinery; Residual Fuel: 0.006 Refinery; Alternate: Aluminum Beam: 0.006 Constructor; Alternate: Pure Aluminum Ingot: 0.004 Smelter; Alternate: Electrode Aluminum Scrap: 0.001 Refinery; Alternate: Sloppy Alumina: 0.001 Refinery

Production draw: 33.791 MW.

Surplus: Polymer Resin: 0.895 items/min; Alumina Solution: 0 m³/min. Keep outputs flowing.

The raw target is gross output, not power left for your factory: production, extraction and transport draw must be budgeted separately. Surplus raw outputs receive no credit, and surplus products must be removed. Fractional generator counts normalize comparisons; they are not whole-building layouts. Explore recipe chains in the production optimizer →

Back to quick answer · Next: Method

Sources

  1. Download versioned calculations (JSON) — v1.2.3.1, export 2026-06-25, computed 2026-10-29; includes source hash, recipe modes, machine equivalents and every result. Method and worked example. Generated by scripts/power-table.mjs from src/data/sat.json using src/lib/alt-tiers.ts.
  2. Official Wiki: Biomass Burner — belt input and demand-dependent consumption.
  3. Official Wiki: Nuclear Power Plant — fuel rods, cooling, waste and set-clock operation.
  4. Official Wiki: Resource Node — Impure / Normal / Pure scenarios.
  5. Official Wiki: Resource Well — per-satellite extraction and pressurizer clock.
  6. Official Wiki: Fuel-Powered Generator — building reference and operating behavior.
  7. Official Wiki: Coal-Powered Generator — set-clock fuel consumption and pipe capacity; Water Extractor — surface-water cooling rate.

Fuel consumption FAQ

How much Fuel per minute does one Satisfactory Fuel Generator use?

One Fuel-Powered Generator uses 20 m³/min of Fuel for 250 MW at 100% clock, with no direct Water input. [1]

What is the Fuel Generator consumption rate for each fuel?

At 100% clock: Fuel 20, Liquid Biofuel 20, Turbofuel 7.5, Rocket Fuel 4.167, Ionized Fuel 3 m³/min. Each produces 250 MW. [1]

How much coal and water does a Coal Generator consume?

At 100% clock, one Coal-Powered Generator uses 15 Coal items/min and 45 m³/min of Water for 75 MW. [1]

What fuel and water do I need for nuclear power in Satisfactory?

At 100% clock: 2,500 MW and 240 m³/min of Water per plant. Choose Uranium (0.2 rods/min), Plutonium (0.1 rods/min), or Ficsonium (1 rod/min). [1]

Where is the Satisfactory wiki Fuel Generator consumption table?

Open the official wiki consumption table, or use the fuel calculator to scale the per-generator rates. [6]