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Alien Power Matrix

Satisfactory Alien Power Matrix Calculator

One Quantum Encoder makes 2.5 Alien Power Matrices/min at 1,000 MW average, using 5 SAM Fluctuator + 3 Power Shard + 3 Superposition Oscillator + 24 m³ Excited Photonic Matter per matrix.

Alien Power Matrix fuels the Alien Power Augmenter: 5 matrices/min increases one Augmenter’s grid boost from 10% to 30%. Uses, unlocks and sources.

Use Synthetic Power Shards at 2.5/min — keeps this target; resets other recipes to standard. No recycling credit.

84.7
Machines (fractional equivalents)
8
Raw inputs
3
Byproducts
6487 MW
Average production power

Fixed example — 2.5/min with gathered-slug supply; no recycling: fractional machines at 100% clock use 6,487.438 MW average. The whole-building plan uses approximately 6,021.636 MW average at the listed clocks. Both include default supporting production and exclude extraction, pumps and byproduct processing. The live calculator summary follows your selected rate and recipes; these example figures stay fixed. See whole-building plans.

Every Alien Power Matrix recipe compared

There is one Alien Power Matrix recipe in this game version. Rates are per building at 100% clock, without Somersloops. The raw bill expands every intermediate with its default recipe, including gathered inputs for Power Shards. See every supporting recipe and its inputs.

Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29. Data sources and method · Official Alien Power Matrix recipe reference (checked 2026-10-29). Calculations by SatisfactoryCalculator.net · Report a correction. Inputs are per matrix; MW per matrix/min measures sustained production.
Recipe / buildingMatrices/minInputs / matrixAverage production power
Alien Power MatrixQuantum Encoder · standard
2.5per building at 100%
Direct inputs
  • 5 SAM Fluctuator
  • 3 Power Shard
  • 3 Superposition Oscillator
  • 24 m³ Excited Photonic Matter
Full raw + gathered bill
  • 300 SAM
  • 63.5 Copper Ore
  • 112.5 Iron Ore
  • 396 Coal
  • 3 Blue Power Slug
  • 110.25 Raw Quartz
  • 27 Bauxite
  • 40.5 m³ Water
Byproducts / matrix
  • 99 m³ Dark Matter Residue
  • 13.5 m³ Water
  • 11.25 Silica
1,000 MW / building400 MW / matrix/min2,594.975 MW / matrix/min including supportAverage power; extraction, pumps and byproduct processing are additional.

Particle Accelerator, Converter, Quantum Encoder power varies during production. Their MW figures and all chain totals here are averages, not peak demand.

Power Shard supply: The default Power Shard (1) recipe uses 3 Blue Power Slug per matrix. At 2.5/min, that is 450 Blue Power Slugs/hour. Supply these from gathered inventory; the listed production rates depend on that supply. Power Shards here are consumed ingredients, not clock-speed upgrades. For continuous factory-made supply, open the 2.5/min Matrix plan with Synthetic Power Shards, or use the supply link inside the calculator to keep your current target. See the separate 5/min synthetic-shard example.

Synthetic Power Shard recipe · Official Power Shard reference (checked 2026-10-29). Unlock Synthetic Power Shards in the MAM’s Power Slugs tree before using this route.

Full default production chain

Follow the steps from upstream inputs to the final Quantum Encoder. Each row gives the combined flows for one matrix/min, so the input amounts also express material cost per matrix. Shared Wire, ingots, Reanimated SAM and Excited Photonic Matter production is counted once at its combined demand.

These are gross-input plans with no byproduct credits. Dark Matter Residue is made separately in the default Converter recipe; Silica is made from Raw Quartz and Water is supplied externally. The Quantum Encoders and aluminum chain also release Dark Matter Residue, Silica and Water. Keep those outlets flowing into other consuming processes. Recycling these outputs changes the input rates and machine counts shown here.

Residue outlet: Dark Matter Crystallization is a residue-only processing option. After Hard Drive research following Tier 9 — Quantum Encoding, Dark Matter Crystallization converts 200 m³ Dark Matter Residue/min into 20 Dark Matter Crystals/min in one Particle Accelerator at 100% clock, using 1,000 MW average. Route the crystals to a consuming line or the AWESOME Sink to keep the outlet flowing. These extra processing machines and their power are outside both sets of gross-input totals; no recycling credit is applied. Official Dark Matter Crystal recipes and unlocks (checked 2026-10-29).

Show all 25 supporting recipes and final assembly
Default supporting recipes, in dependency order. Flows are per minute for one Alien Power Matrix/min. Machine counts are fractional 100% equivalents; use the whole-building plans to build a line.
Recipe / building equivalentsCombined inputs /minCombined outputs /minProduction MW
Reanimated SAM2.5 × Constructor at 100%
  • 300 SAM
  • 75 Reanimated SAM
10 MW4 MW / building
Copper Ingot2.117 × Smelter at 100%
  • 63.5 Copper Ore
  • 63.5 Copper Ingot
8.467 MW4 MW / building
Wire3.633 × Constructor at 100%
  • 54.5 Copper Ingot
  • 109 Wire
14.533 MW4 MW / building
Steel Ingot0.5 × Foundry at 100%
  • 22.5 Iron Ore
  • 22.5 Coal
  • 22.5 Steel Ingot
8 MW16 MW / building
Steel Pipe0.75 × Constructor at 100%
  • 22.5 Steel Ingot
  • 15 Steel Pipe
3 MW4 MW / building
SAM Fluctuator0.5 × Manufacturer at 100%
  • 30 Reanimated SAM
  • 25 Wire
  • 15 Steel Pipe
  • 5 SAM Fluctuator
27.5 MW55 MW / building
Power Shard (1)0.4 × Constructor at 100%
  • 3 Blue Power Slug
  • 3 Power Shard
1.6 MW4 MW / building
Diamonds0.6 × Particle Accelerator at 100%
  • 360 Coal
  • 18 Diamonds
300 MW average500 MW / building average
Dark Matter Residue0.9 × Converter at 100%
  • 45 Reanimated SAM
  • 90 m³ Dark Matter Residue
225 MW average250 MW / building average
Dark Matter Crystal0.6 × Particle Accelerator at 100%
  • 18 Diamonds
  • 90 m³ Dark Matter Residue
  • 18 Dark Matter Crystal
600 MW average1,000 MW / building average
Quartz Crystal2.4 × Constructor at 100%
  • 90 Raw Quartz
  • 54 Quartz Crystal
9.6 MW4 MW / building
Cable1.4 × Constructor at 100%
  • 84 Wire
  • 42 Cable
5.6 MW4 MW / building
Iron Ingot3 × Smelter at 100%
  • 90 Iron Ore
  • 90 Iron Ingot
12 MW4 MW / building
Iron Plate2.25 × Constructor at 100%
  • 67.5 Iron Ingot
  • 45 Iron Plate
9 MW4 MW / building
Iron Rod1.5 × Constructor at 100%
  • 22.5 Iron Ingot
  • 22.5 Iron Rod
6 MW4 MW / building
Screws2.25 × Constructor at 100%
  • 22.5 Iron Rod
  • 90 Screws
9 MW4 MW / building
Reinforced Iron Plate1.5 × Assembler at 100%
  • 45 Iron Plate
  • 90 Screws
  • 7.5 Reinforced Iron Plate
22.5 MW15 MW / building
Crystal Oscillator3 × Manufacturer at 100%
  • 54 Quartz Crystal
  • 42 Cable
  • 7.5 Reinforced Iron Plate
  • 3 Crystal Oscillator
165 MW55 MW / building
Alumina Solution0.225 × Refinery at 100%
  • 27 Bauxite
  • 40.5 m³ Water
  • 27 m³ Alumina Solution
  • 11.25 Silica
6.75 MW30 MW / building
Aluminum Scrap0.113 × Refinery at 100%
  • 27 m³ Alumina Solution
  • 13.5 Coal
  • 40.5 Aluminum Scrap
  • 13.5 m³ Water
3.375 MW30 MW / building
Silica0.9 × Constructor at 100%
  • 20.25 Raw Quartz
  • 33.75 Silica
3.6 MW4 MW / building
Aluminum Ingot0.45 × Foundry at 100%
  • 40.5 Aluminum Scrap
  • 33.75 Silica
  • 27 Aluminum Ingot
7.2 MW16 MW / building
Alclad Aluminum Sheet0.9 × Assembler at 100%
  • 27 Aluminum Ingot
  • 9 Copper Ingot
  • 27 Alclad Aluminum Sheet
13.5 MW15 MW / building
Excited Photonic Matter0.495 × Converter at 100%
No material input; power only
  • 99 m³ Excited Photonic Matter
123.75 MW average250 MW / building average
Superposition Oscillator0.6 × Quantum Encoder at 100%
  • 18 Dark Matter Crystal
  • 3 Crystal Oscillator
  • 27 Alclad Aluminum Sheet
  • 75 m³ Excited Photonic Matter
  • 3 Superposition Oscillator
  • 75 m³ Dark Matter Residue
600 MW average1,000 MW / building average
Alien Power Matrix0.4 × Quantum Encoder at 100%
  • 5 SAM Fluctuator
  • 3 Power Shard
  • 3 Superposition Oscillator
  • 24 m³ Excited Photonic Matter
  • 1 Alien Power Matrix
  • 24 m³ Dark Matter Residue
400 MW average1,000 MW / building average

Explore SAM production, Dark Matter Crystals and Power Shards individually.

Alien Power Matrix production plans

Gathered-slug supply; no recycling. The 1, 2.5, 5, 10 /min plans include every supporting production building. The 2.5/min plan uses one final Quantum Encoder at 100% clock. The 5/min plan supplies one Alien Power Augmenter continuously while its inputs remain supplied.

Building totals are grouped by type; open each recipe breakdown for its whole count and equal clock setting. Round each recipe group separately, then split shared outputs between downstream recipes. Parentheses show fractional full-clock equivalents. Match extraction and belt or pipe capacity to the input rates.

Alien Power Matrix — gathered-slug supply; no recycling. All production buildings, raw and gathered inputs, byproducts and average power. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsInputs & byproducts /minAverage production MW
1matrices/minCalculate 1/min with Alien Power MatrixUse synthetic shards at 1/minAll targets
  • 2 × Quantum Encoder(1 equivalents)
  • 4 × Manufacturer(3.5 equivalents)
  • 23 × Constructor(17.983 equivalents)
  • 6 × Smelter(5.117 equivalents)
  • 2 × Foundry(0.95 equivalents)
  • 2 × Particle Accelerator(1.2 equivalents)
  • 2 × Converter(1.395 equivalents)
  • 3 × Assembler(2.4 equivalents)
  • 2 × Refinery(0.338 equivalents)
Recipe counts and clocks
  • 1 × Quantum Encoder @ ≈40%(0.4 equivalent) · Alien Power Matrix
  • 1 × Manufacturer @ ≈50%(0.5 equivalent) · SAM Fluctuator
  • 3 × Constructor @ ≈83.3333%(2.5 equivalent) · Reanimated SAM
  • 4 × Constructor @ ≈90.8333%(3.633 equivalent) · Wire
  • 3 × Smelter @ ≈70.5556%(2.117 equivalent) · Copper Ingot
  • 1 × Constructor @ ≈75%(0.75 equivalent) · Steel Pipe
  • 1 × Foundry @ ≈50%(0.5 equivalent) · Steel Ingot
  • 1 × Constructor @ ≈40%(0.4 equivalent) · Power Shard (1)
  • 1 × Quantum Encoder @ ≈60%(0.6 equivalent) · Superposition Oscillator
  • 1 × Particle Accelerator @ ≈60%(0.6 equivalent) · Dark Matter Crystal
  • 1 × Particle Accelerator @ ≈60%(0.6 equivalent) · Diamonds
  • 1 × Converter @ ≈90%(0.9 equivalent) · Dark Matter Residue
  • 3 × Manufacturer @ ≈100%(3 equivalent) · Crystal Oscillator
  • 3 × Constructor @ ≈80%(2.4 equivalent) · Quartz Crystal
  • 2 × Constructor @ ≈70%(1.4 equivalent) · Cable
  • 2 × Assembler @ ≈75%(1.5 equivalent) · Reinforced Iron Plate
  • 3 × Constructor @ ≈75%(2.25 equivalent) · Iron Plate
  • 3 × Smelter @ ≈100%(3 equivalent) · Iron Ingot
  • 3 × Constructor @ ≈75%(2.25 equivalent) · Screws
  • 2 × Constructor @ ≈75%(1.5 equivalent) · Iron Rod
  • 1 × Assembler @ ≈90%(0.9 equivalent) · Alclad Aluminum Sheet
  • 1 × Foundry @ ≈45%(0.45 equivalent) · Aluminum Ingot
  • 1 × Refinery @ ≈11.25%(0.113 equivalent) · Aluminum Scrap
  • 1 × Refinery @ ≈22.5%(0.225 equivalent) · Alumina Solution
  • 1 × Constructor @ ≈90%(0.9 equivalent) · Silica
  • 1 × Converter @ ≈49.5%(0.495 equivalent) · Excited Photonic Matter
Raw + gathered inputs
  • 300 SAM
  • 63.5 Copper Ore
  • 112.5 Iron Ore
  • 396 Coal
  • 3 Blue Power Slug
  • 110.25 Raw Quartz
  • 27 Bauxite
  • 40.5 m³ Water
Byproducts
  • 99 m³ Dark Matter Residue
  • 13.5 m³ Water
  • 11.25 Silica
2,211.207 MWat listed whole-building clocks2,594.975 MW at fractional full-clock equivalents
2.5matrices/minCalculate 2.5/min with Alien Power MatrixUse synthetic shards at 2.5/minAll targets
  • 3 × Quantum Encoder(2.5 equivalents)
  • 10 × Manufacturer(8.75 equivalents)
  • 49 × Constructor(44.958 equivalents)
  • 14 × Smelter(12.792 equivalents)
  • 4 × Foundry(2.375 equivalents)
  • 4 × Particle Accelerator(3 equivalents)
  • 5 × Converter(3.487 equivalents)
  • 7 × Assembler(6 equivalents)
  • 2 × Refinery(0.844 equivalents)
Recipe counts and clocks
  • 1 × Quantum Encoder @ ≈100%(1 equivalent) · Alien Power Matrix
  • 2 × Manufacturer @ ≈62.5%(1.25 equivalent) · SAM Fluctuator
  • 7 × Constructor @ ≈89.2857%(6.25 equivalent) · Reanimated SAM
  • 10 × Constructor @ ≈90.8333%(9.083 equivalent) · Wire
  • 6 × Smelter @ ≈88.1944%(5.292 equivalent) · Copper Ingot
  • 2 × Constructor @ ≈93.75%(1.875 equivalent) · Steel Pipe
  • 2 × Foundry @ ≈62.5%(1.25 equivalent) · Steel Ingot
  • 1 × Constructor @ ≈100%(1 equivalent) · Power Shard (1)
  • 2 × Quantum Encoder @ ≈75%(1.5 equivalent) · Superposition Oscillator
  • 2 × Particle Accelerator @ ≈75%(1.5 equivalent) · Dark Matter Crystal
  • 2 × Particle Accelerator @ ≈75%(1.5 equivalent) · Diamonds
  • 3 × Converter @ ≈75%(2.25 equivalent) · Dark Matter Residue
  • 8 × Manufacturer @ ≈93.75%(7.5 equivalent) · Crystal Oscillator
  • 6 × Constructor @ ≈100%(6 equivalent) · Quartz Crystal
  • 4 × Constructor @ ≈87.5%(3.5 equivalent) · Cable
  • 4 × Assembler @ ≈93.75%(3.75 equivalent) · Reinforced Iron Plate
  • 6 × Constructor @ ≈93.75%(5.625 equivalent) · Iron Plate
  • 8 × Smelter @ ≈93.75%(7.5 equivalent) · Iron Ingot
  • 6 × Constructor @ ≈93.75%(5.625 equivalent) · Screws
  • 4 × Constructor @ ≈93.75%(3.75 equivalent) · Iron Rod
  • 3 × Assembler @ ≈75%(2.25 equivalent) · Alclad Aluminum Sheet
  • 2 × Foundry @ ≈56.25%(1.125 equivalent) · Aluminum Ingot
  • 1 × Refinery @ ≈28.125%(0.281 equivalent) · Aluminum Scrap
  • 1 × Refinery @ ≈56.25%(0.563 equivalent) · Alumina Solution
  • 3 × Constructor @ ≈75%(2.25 equivalent) · Silica
  • 2 × Converter @ ≈61.875%(1.238 equivalent) · Excited Photonic Matter
Raw + gathered inputs
  • 750 SAM
  • 158.75 Copper Ore
  • 281.25 Iron Ore
  • 990 Coal
  • 7.5 Blue Power Slug
  • 275.625 Raw Quartz
  • 67.5 Bauxite
  • 101.25 m³ Water
Byproducts
  • 247.5 m³ Dark Matter Residue
  • 33.75 m³ Water
  • 28.125 Silica
6,021.636 MWat listed whole-building clocks6,487.438 MW at fractional full-clock equivalents
5matrices/minCalculate 5/min with Alien Power MatrixUse synthetic shards at 5/minAll targets
  • 5 × Quantum Encoder(5 equivalents)
  • 18 × Manufacturer(17.5 equivalents)
  • 94 × Constructor(89.917 equivalents)
  • 26 × Smelter(25.583 equivalents)
  • 6 × Foundry(4.75 equivalents)
  • 6 × Particle Accelerator(6 equivalents)
  • 8 × Converter(6.975 equivalents)
  • 13 × Assembler(12 equivalents)
  • 3 × Refinery(1.688 equivalents)
Recipe counts and clocks
  • 2 × Quantum Encoder @ ≈100%(2 equivalent) · Alien Power Matrix
  • 3 × Manufacturer @ ≈83.3333%(2.5 equivalent) · SAM Fluctuator
  • 13 × Constructor @ ≈96.1538%(12.5 equivalent) · Reanimated SAM
  • 19 × Constructor @ ≈95.614%(18.167 equivalent) · Wire
  • 11 × Smelter @ ≈96.2121%(10.583 equivalent) · Copper Ingot
  • 4 × Constructor @ ≈93.75%(3.75 equivalent) · Steel Pipe
  • 3 × Foundry @ ≈83.3333%(2.5 equivalent) · Steel Ingot
  • 2 × Constructor @ ≈100%(2 equivalent) · Power Shard (1)
  • 3 × Quantum Encoder @ ≈100%(3 equivalent) · Superposition Oscillator
  • 3 × Particle Accelerator @ ≈100%(3 equivalent) · Dark Matter Crystal
  • 3 × Particle Accelerator @ ≈100%(3 equivalent) · Diamonds
  • 5 × Converter @ ≈90%(4.5 equivalent) · Dark Matter Residue
  • 15 × Manufacturer @ ≈100%(15 equivalent) · Crystal Oscillator
  • 12 × Constructor @ ≈100%(12 equivalent) · Quartz Crystal
  • 7 × Constructor @ ≈100%(7 equivalent) · Cable
  • 8 × Assembler @ ≈93.75%(7.5 equivalent) · Reinforced Iron Plate
  • 12 × Constructor @ ≈93.75%(11.25 equivalent) · Iron Plate
  • 15 × Smelter @ ≈100%(15 equivalent) · Iron Ingot
  • 12 × Constructor @ ≈93.75%(11.25 equivalent) · Screws
  • 8 × Constructor @ ≈93.75%(7.5 equivalent) · Iron Rod
  • 5 × Assembler @ ≈90%(4.5 equivalent) · Alclad Aluminum Sheet
  • 3 × Foundry @ ≈75%(2.25 equivalent) · Aluminum Ingot
  • 1 × Refinery @ ≈56.25%(0.563 equivalent) · Aluminum Scrap
  • 2 × Refinery @ ≈56.25%(1.125 equivalent) · Alumina Solution
  • 5 × Constructor @ ≈90%(4.5 equivalent) · Silica
  • 3 × Converter @ ≈82.5%(2.475 equivalent) · Excited Photonic Matter
Raw + gathered inputs
  • 1,500 SAM
  • 317.5 Copper Ore
  • 562.5 Iron Ore
  • 1,980 Coal
  • 15 Blue Power Slug
  • 551.25 Raw Quartz
  • 135 Bauxite
  • 202.5 m³ Water
Byproducts
  • 495 m³ Dark Matter Residue
  • 67.5 m³ Water
  • 56.25 Silica
12,868.204 MWat listed whole-building clocks12,974.875 MW at fractional full-clock equivalents
10matrices/minCalculate 10/min with Alien Power MatrixUse synthetic shards at 10/minAll targets
  • 10 × Quantum Encoder(10 equivalents)
  • 35 × Manufacturer(35 equivalents)
  • 182 × Constructor(179.833 equivalents)
  • 52 × Smelter(51.167 equivalents)
  • 10 × Foundry(9.5 equivalents)
  • 12 × Particle Accelerator(12 equivalents)
  • 14 × Converter(13.95 equivalents)
  • 24 × Assembler(24 equivalents)
  • 5 × Refinery(3.375 equivalents)
Recipe counts and clocks
  • 4 × Quantum Encoder @ ≈100%(4 equivalent) · Alien Power Matrix
  • 5 × Manufacturer @ ≈100%(5 equivalent) · SAM Fluctuator
  • 25 × Constructor @ ≈100%(25 equivalent) · Reanimated SAM
  • 37 × Constructor @ ≈98.1982%(36.333 equivalent) · Wire
  • 22 × Smelter @ ≈96.2121%(21.167 equivalent) · Copper Ingot
  • 8 × Constructor @ ≈93.75%(7.5 equivalent) · Steel Pipe
  • 5 × Foundry @ ≈100%(5 equivalent) · Steel Ingot
  • 4 × Constructor @ ≈100%(4 equivalent) · Power Shard (1)
  • 6 × Quantum Encoder @ ≈100%(6 equivalent) · Superposition Oscillator
  • 6 × Particle Accelerator @ ≈100%(6 equivalent) · Dark Matter Crystal
  • 6 × Particle Accelerator @ ≈100%(6 equivalent) · Diamonds
  • 9 × Converter @ ≈100%(9 equivalent) · Dark Matter Residue
  • 30 × Manufacturer @ ≈100%(30 equivalent) · Crystal Oscillator
  • 24 × Constructor @ ≈100%(24 equivalent) · Quartz Crystal
  • 14 × Constructor @ ≈100%(14 equivalent) · Cable
  • 15 × Assembler @ ≈100%(15 equivalent) · Reinforced Iron Plate
  • 23 × Constructor @ ≈97.8261%(22.5 equivalent) · Iron Plate
  • 30 × Smelter @ ≈100%(30 equivalent) · Iron Ingot
  • 23 × Constructor @ ≈97.8261%(22.5 equivalent) · Screws
  • 15 × Constructor @ ≈100%(15 equivalent) · Iron Rod
  • 9 × Assembler @ ≈100%(9 equivalent) · Alclad Aluminum Sheet
  • 5 × Foundry @ ≈90%(4.5 equivalent) · Aluminum Ingot
  • 2 × Refinery @ ≈56.25%(1.125 equivalent) · Aluminum Scrap
  • 3 × Refinery @ ≈75%(2.25 equivalent) · Alumina Solution
  • 9 × Constructor @ ≈100%(9 equivalent) · Silica
  • 5 × Converter @ ≈99%(4.95 equivalent) · Excited Photonic Matter
Raw + gathered inputs
  • 3,000 SAM
  • 635 Copper Ore
  • 1,125 Iron Ore
  • 3,960 Coal
  • 30 Blue Power Slug
  • 1,102.5 Raw Quartz
  • 270 Bauxite
  • 405 m³ Water
Byproducts
  • 990 m³ Dark Matter Residue
  • 135 m³ Water
  • 112.5 Silica
25,927.894 MWat listed whole-building clocks25,949.75 MW at fractional full-clock equivalents

Factory-made shards: 5 matrices/min

This separate example supplies one Alien Power Augmenter with Synthetic Power Shards and no gathered slugs. Every other supporting recipe stays standard. It still makes Dark Matter Residue separately and gives no credit for recycled outputs. Open the 5/min synthetic-shard Matrix plan.

Synthetic Power Shard supply; no recycling — 5 matrices/min. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsInputs & byproducts /minAverage production MW
5matrices/minSynthetic Power Shards
  • 8 × Quantum Encoder(8 equivalents)
  • 18 × Manufacturer(17.5 equivalents)
  • 102 × Constructor(98.417 equivalents)
  • 26 × Smelter(25.583 equivalents)
  • 6 × Foundry(4.75 equivalents)
  • 15 × Converter(14.375 equivalents)
  • 10 × Particle Accelerator(10 equivalents)
  • 13 × Assembler(12 equivalents)
  • 3 × Refinery(1.688 equivalents)
Recipe counts and clocks
  • 2 × Quantum Encoder @ ≈100%(2 equivalent) · Alien Power Matrix
  • 3 × Manufacturer @ ≈83.3333%(2.5 equivalent) · SAM Fluctuator
  • 15 × Constructor @ ≈100%(15 equivalent) · Reanimated SAM
  • 19 × Constructor @ ≈95.614%(18.167 equivalent) · Wire
  • 11 × Smelter @ ≈96.2121%(10.583 equivalent) · Copper Ingot
  • 4 × Constructor @ ≈93.75%(3.75 equivalent) · Steel Pipe
  • 3 × Foundry @ ≈83.3333%(2.5 equivalent) · Steel Ingot
  • 3 × Quantum Encoder @ ≈100%(3 equivalent) · Synthetic Power Shard
  • 5 × Converter @ ≈100%(5 equivalent) · Time Crystal
  • 6 × Particle Accelerator @ ≈100%(6 equivalent) · Diamonds
  • 4 × Particle Accelerator @ ≈100%(4 equivalent) · Dark Matter Crystal
  • 6 × Converter @ ≈100%(6 equivalent) · Dark Matter Residue
  • 20 × Constructor @ ≈100%(20 equivalent) · Quartz Crystal
  • 4 × Converter @ ≈84.375%(3.375 equivalent) · Excited Photonic Matter
  • 3 × Quantum Encoder @ ≈100%(3 equivalent) · Superposition Oscillator
  • 15 × Manufacturer @ ≈100%(15 equivalent) · Crystal Oscillator
  • 7 × Constructor @ ≈100%(7 equivalent) · Cable
  • 8 × Assembler @ ≈93.75%(7.5 equivalent) · Reinforced Iron Plate
  • 12 × Constructor @ ≈93.75%(11.25 equivalent) · Iron Plate
  • 15 × Smelter @ ≈100%(15 equivalent) · Iron Ingot
  • 12 × Constructor @ ≈93.75%(11.25 equivalent) · Screws
  • 8 × Constructor @ ≈93.75%(7.5 equivalent) · Iron Rod
  • 5 × Assembler @ ≈90%(4.5 equivalent) · Alclad Aluminum Sheet
  • 3 × Foundry @ ≈75%(2.25 equivalent) · Aluminum Ingot
  • 1 × Refinery @ ≈56.25%(0.563 equivalent) · Aluminum Scrap
  • 2 × Refinery @ ≈56.25%(1.125 equivalent) · Alumina Solution
  • 5 × Constructor @ ≈90%(4.5 equivalent) · Silica
Raw inputs
  • 1,800 SAM
  • 317.5 Copper Ore
  • 562.5 Iron Ore
  • 3,780 Coal
  • 851.25 Raw Quartz
  • 135 Bauxite
  • 202.5 m³ Water
Byproducts
  • 675 m³ Dark Matter Residue
  • 67.5 m³ Water
  • 56.25 Silica
20,282.597 MWat listed whole-building clocks20,358.875 MW at fractional full-clock equivalents

Whole-building estimates use buildings × average base MW × (clock / 100)1.321929. All totals exclude extraction, pumps, logistics and byproduct processing. Rounded clocks are approximate; use exact target rates when setting production. Plan resource extraction.

Download Alien Power Matrix production data (JSON)

Alien Power Augmenter supply

Alien Power Matrix fuels the Alien Power Augmenter: 5 matrices/min increases one Augmenter’s grid boost from 10% to 30%. See the 5/min gathered-slug plan or the factory-made shard plan.

Unlock the Alien Power Matrix research node in the MAM’s Alien Technology tree. The Quantum Encoder requires Tier 9 — Quantum Encoding. Synthetic Power Shards have a separate unlock in the MAM’s Power Slugs tree.

The production figures measure production cost, not net grid benefit. Net benefit depends on your connected power grid and the supply route you choose; extraction and residue processing add further demand.

Official references: Alien Power Matrix · Alien Power Augmenter · MAM Alien Technology research · Quantum Encoder (checked 2026-10-29).

Alien Power Matrix is not an ingredient in another crafting recipe in this game version.

Alien Power Matrix questions

How do you make Alien Power Matrix?

One Quantum Encoder makes 2.5 Alien Power Matrices/min at 1,000 MW average, using 5 SAM Fluctuator + 3 Power Shard + 3 Superposition Oscillator + 24 m³ Excited Photonic Matter per matrix. The full default bill per matrix is 300 SAM + 63.5 Copper Ore + 112.5 Iron Ore + 396 Coal + 3 Blue Power Slug + 110.25 Raw Quartz + 27 Bauxite + 40.5 m³ Water. The default Power Shard (1) recipe uses 3 Blue Power Slug per matrix. At 2.5/min, that is 450 Blue Power Slugs/hour. Supply these from gathered inventory; the listed production rates depend on that supply. Power Shards here are consumed ingredients, not clock-speed upgrades.

What is Alien Power Matrix used for?

Alien Power Matrix fuels the Alien Power Augmenter: 5 matrices/min increases one Augmenter’s grid boost from 10% to 30%. Unlock the Alien Power Matrix research node in the MAM’s Alien Technology tree. The Quantum Encoder requires Tier 9 — Quantum Encoding. Synthetic Power Shards have a separate unlock in the MAM’s Power Slugs tree. The production figures measure production cost, not net grid benefit. Net benefit depends on your connected power grid and the supply route you choose; extraction and residue processing add further demand.

How much power does Alien Power Matrix production need?

The final Quantum Encoder draws 1,000 MW average at 100% clock, or 400 MW per matrix/min. Including all default supporting recipes, production uses 2,594.975 MW average per matrix/min at fractional full-clock equivalents. At 2.5/min, the listed whole-building plan uses approximately 6,021.636 MW average. Particle Accelerator, Converter, Quantum Encoder power varies during production; these are average estimates, not peak demand. Extraction, pumps and byproduct processing are additional; byproducts receive no resource or power credit.

Alien Power Matrix at a glance

Made in
Quantum Encoder
Recipes
1
Sink value
210 pts
Used in
0 parts

Alien Power Matrix is produced in a Quantum Encoder from SAM Fluctuator, Power Shard, Superposition Oscillator, Excited Photonic Matter. Sinking it in the AWESOME Sink is worth 210 points each. It is typically a final product rather than an intermediate. Use the calculator above to scale Alien Power Matrix to any output rate and see the full machine, resource, and power breakdown.