
Satisfactory Alien Power Matrix Calculator
One Quantum Encoder makes 2.5 Alien Power Matrices/min at 1,000 MW average, using 5 SAM Fluctuator + 3 Power Shard + 3 Superposition Oscillator + 24 m³ Excited Photonic Matter per matrix.
Alien Power Matrix fuels the Alien Power Augmenter: 5 matrices/min increases one Augmenter’s grid boost from 10% to 30%. Uses, unlocks and sources.
Use Synthetic Power Shards at 2.5/min — keeps this target; resets other recipes to standard. No recycling credit.
Fixed example — 2.5/min with gathered-slug supply; no recycling: fractional machines at 100% clock use 6,487.438 MW average. The whole-building plan uses approximately 6,021.636 MW average at the listed clocks. Both include default supporting production and exclude extraction, pumps and byproduct processing. The live calculator summary follows your selected rate and recipes; these example figures stay fixed. See whole-building plans.
Every Alien Power Matrix recipe compared
There is one Alien Power Matrix recipe in this game version. Rates are per building at 100% clock, without Somersloops. The raw bill expands every intermediate with its default recipe, including gathered inputs for Power Shards. See every supporting recipe and its inputs.
| Recipe / building | Matrices/min | Inputs / matrix | Average production power |
|---|---|---|---|
| Alien Power MatrixQuantum Encoder · standard | 2.5per building at 100% | Direct inputs
Full raw + gathered bill
Byproducts / matrix
| 1,000 MW / building400 MW / matrix/min2,594.975 MW / matrix/min including supportAverage power; extraction, pumps and byproduct processing are additional. |
Particle Accelerator, Converter, Quantum Encoder power varies during production. Their MW figures and all chain totals here are averages, not peak demand.
Power Shard supply: The default Power Shard (1) recipe uses 3 Blue Power Slug per matrix. At 2.5/min, that is 450 Blue Power Slugs/hour. Supply these from gathered inventory; the listed production rates depend on that supply. Power Shards here are consumed ingredients, not clock-speed upgrades. For continuous factory-made supply, open the 2.5/min Matrix plan with Synthetic Power Shards, or use the supply link inside the calculator to keep your current target. See the separate 5/min synthetic-shard example.
Synthetic Power Shard recipe · Official Power Shard reference (checked 2026-10-29). Unlock Synthetic Power Shards in the MAM’s Power Slugs tree before using this route.
Full default production chain
Follow the steps from upstream inputs to the final Quantum Encoder. Each row gives the combined flows for one matrix/min, so the input amounts also express material cost per matrix. Shared Wire, ingots, Reanimated SAM and Excited Photonic Matter production is counted once at its combined demand.
These are gross-input plans with no byproduct credits. Dark Matter Residue is made separately in the default Converter recipe; Silica is made from Raw Quartz and Water is supplied externally. The Quantum Encoders and aluminum chain also release Dark Matter Residue, Silica and Water. Keep those outlets flowing into other consuming processes. Recycling these outputs changes the input rates and machine counts shown here.
Residue outlet: Dark Matter Crystallization is a residue-only processing option. After Hard Drive research following Tier 9 — Quantum Encoding, Dark Matter Crystallization converts 200 m³ Dark Matter Residue/min into 20 Dark Matter Crystals/min in one Particle Accelerator at 100% clock, using 1,000 MW average. Route the crystals to a consuming line or the AWESOME Sink to keep the outlet flowing. These extra processing machines and their power are outside both sets of gross-input totals; no recycling credit is applied. Official Dark Matter Crystal recipes and unlocks (checked 2026-10-29).
Show all 25 supporting recipes and final assembly
| Recipe / building equivalents | Combined inputs /min | Combined outputs /min | Production MW |
|---|---|---|---|
| Reanimated SAM2.5 × Constructor at 100% |
|
| 10 MW4 MW / building |
| Copper Ingot2.117 × Smelter at 100% |
|
| 8.467 MW4 MW / building |
| Wire3.633 × Constructor at 100% |
|
| 14.533 MW4 MW / building |
| Steel Ingot0.5 × Foundry at 100% |
|
| 8 MW16 MW / building |
| Steel Pipe0.75 × Constructor at 100% |
|
| 3 MW4 MW / building |
| SAM Fluctuator0.5 × Manufacturer at 100% |
|
| 27.5 MW55 MW / building |
| Power Shard (1)0.4 × Constructor at 100% |
|
| 1.6 MW4 MW / building |
| Diamonds0.6 × Particle Accelerator at 100% |
|
| 300 MW average500 MW / building average |
| Dark Matter Residue0.9 × Converter at 100% |
|
| 225 MW average250 MW / building average |
| Dark Matter Crystal0.6 × Particle Accelerator at 100% |
|
| 600 MW average1,000 MW / building average |
| Quartz Crystal2.4 × Constructor at 100% |
|
| 9.6 MW4 MW / building |
| Cable1.4 × Constructor at 100% |
|
| 5.6 MW4 MW / building |
| Iron Ingot3 × Smelter at 100% |
|
| 12 MW4 MW / building |
| Iron Plate2.25 × Constructor at 100% |
|
| 9 MW4 MW / building |
| Iron Rod1.5 × Constructor at 100% |
|
| 6 MW4 MW / building |
| Screws2.25 × Constructor at 100% |
|
| 9 MW4 MW / building |
| Reinforced Iron Plate1.5 × Assembler at 100% |
|
| 22.5 MW15 MW / building |
| Crystal Oscillator3 × Manufacturer at 100% |
|
| 165 MW55 MW / building |
| Alumina Solution0.225 × Refinery at 100% |
|
| 6.75 MW30 MW / building |
| Aluminum Scrap0.113 × Refinery at 100% |
|
| 3.375 MW30 MW / building |
| Silica0.9 × Constructor at 100% |
|
| 3.6 MW4 MW / building |
| Aluminum Ingot0.45 × Foundry at 100% |
|
| 7.2 MW16 MW / building |
| Alclad Aluminum Sheet0.9 × Assembler at 100% |
|
| 13.5 MW15 MW / building |
| Excited Photonic Matter0.495 × Converter at 100% | No material input; power only |
| 123.75 MW average250 MW / building average |
| Superposition Oscillator0.6 × Quantum Encoder at 100% |
|
| 600 MW average1,000 MW / building average |
| Alien Power Matrix0.4 × Quantum Encoder at 100% |
|
| 400 MW average1,000 MW / building average |
Explore SAM production, Dark Matter Crystals and Power Shards individually.
Alien Power Matrix production plans
Gathered-slug supply; no recycling. The 1, 2.5, 5, 10 /min plans include every supporting production building. The 2.5/min plan uses one final Quantum Encoder at 100% clock. The 5/min plan supplies one Alien Power Augmenter continuously while its inputs remain supplied.
Building totals are grouped by type; open each recipe breakdown for its whole count and equal clock setting. Round each recipe group separately, then split shared outputs between downstream recipes. Parentheses show fractional full-clock equivalents. Match extraction and belt or pipe capacity to the input rates.
| Target /min | Whole production buildings | Inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 1matrices/minCalculate 1/min with Alien Power MatrixUse synthetic shards at 1/minAll targets |
Recipe counts and clocks
| Raw + gathered inputs
Byproducts
| 2,211.207 MWat listed whole-building clocks2,594.975 MW at fractional full-clock equivalents |
| 2.5matrices/minCalculate 2.5/min with Alien Power MatrixUse synthetic shards at 2.5/minAll targets |
Recipe counts and clocks
| Raw + gathered inputs
Byproducts
| 6,021.636 MWat listed whole-building clocks6,487.438 MW at fractional full-clock equivalents |
| 5matrices/minCalculate 5/min with Alien Power MatrixUse synthetic shards at 5/minAll targets |
Recipe counts and clocks
| Raw + gathered inputs
Byproducts
| 12,868.204 MWat listed whole-building clocks12,974.875 MW at fractional full-clock equivalents |
| 10matrices/minCalculate 10/min with Alien Power MatrixUse synthetic shards at 10/minAll targets |
Recipe counts and clocks
| Raw + gathered inputs
Byproducts
| 25,927.894 MWat listed whole-building clocks25,949.75 MW at fractional full-clock equivalents |
Factory-made shards: 5 matrices/min
This separate example supplies one Alien Power Augmenter with Synthetic Power Shards and no gathered slugs. Every other supporting recipe stays standard. It still makes Dark Matter Residue separately and gives no credit for recycled outputs. Open the 5/min synthetic-shard Matrix plan.
| Target /min | Whole production buildings | Inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 5matrices/minSynthetic Power Shards |
Recipe counts and clocks
| Raw inputs
Byproducts
| 20,282.597 MWat listed whole-building clocks20,358.875 MW at fractional full-clock equivalents |
Whole-building estimates use buildings × average base MW × (clock / 100)1.321929. All totals exclude extraction, pumps, logistics and byproduct processing. Rounded clocks are approximate; use exact target rates when setting production. Plan resource extraction.
Alien Power Augmenter supply
Alien Power Matrix fuels the Alien Power Augmenter: 5 matrices/min increases one Augmenter’s grid boost from 10% to 30%. See the 5/min gathered-slug plan or the factory-made shard plan.
Unlock the Alien Power Matrix research node in the MAM’s Alien Technology tree. The Quantum Encoder requires Tier 9 — Quantum Encoding. Synthetic Power Shards have a separate unlock in the MAM’s Power Slugs tree.
The production figures measure production cost, not net grid benefit. Net benefit depends on your connected power grid and the supply route you choose; extraction and residue processing add further demand.
Official references: Alien Power Matrix · Alien Power Augmenter · MAM Alien Technology research · Quantum Encoder (checked 2026-10-29).
Alien Power Matrix is not an ingredient in another crafting recipe in this game version.
Alien Power Matrix questions
How do you make Alien Power Matrix?
One Quantum Encoder makes 2.5 Alien Power Matrices/min at 1,000 MW average, using 5 SAM Fluctuator + 3 Power Shard + 3 Superposition Oscillator + 24 m³ Excited Photonic Matter per matrix. The full default bill per matrix is 300 SAM + 63.5 Copper Ore + 112.5 Iron Ore + 396 Coal + 3 Blue Power Slug + 110.25 Raw Quartz + 27 Bauxite + 40.5 m³ Water. The default Power Shard (1) recipe uses 3 Blue Power Slug per matrix. At 2.5/min, that is 450 Blue Power Slugs/hour. Supply these from gathered inventory; the listed production rates depend on that supply. Power Shards here are consumed ingredients, not clock-speed upgrades.
What is Alien Power Matrix used for?
Alien Power Matrix fuels the Alien Power Augmenter: 5 matrices/min increases one Augmenter’s grid boost from 10% to 30%. Unlock the Alien Power Matrix research node in the MAM’s Alien Technology tree. The Quantum Encoder requires Tier 9 — Quantum Encoding. Synthetic Power Shards have a separate unlock in the MAM’s Power Slugs tree. The production figures measure production cost, not net grid benefit. Net benefit depends on your connected power grid and the supply route you choose; extraction and residue processing add further demand.
How much power does Alien Power Matrix production need?
The final Quantum Encoder draws 1,000 MW average at 100% clock, or 400 MW per matrix/min. Including all default supporting recipes, production uses 2,594.975 MW average per matrix/min at fractional full-clock equivalents. At 2.5/min, the listed whole-building plan uses approximately 6,021.636 MW average. Particle Accelerator, Converter, Quantum Encoder power varies during production; these are average estimates, not peak demand. Extraction, pumps and byproduct processing are additional; byproducts receive no resource or power credit.
Alien Power Matrix at a glance
Alien Power Matrix is produced in a Quantum Encoder from SAM Fluctuator, Power Shard, Superposition Oscillator, Excited Photonic Matter. Sinking it in the AWESOME Sink is worth 210 points each. It is typically a final product rather than an intermediate. Use the calculator above to scale Alien Power Matrix to any output rate and see the full machine, resource, and power breakdown.