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Dark Matter Crystal

Satisfactory Dark Matter Crystal Calculator

One Particle Accelerator at 100% clock makes 30 Dark Matter Crystals/min from 30 Diamonds/min + 150 m³ Dark Matter Residue/min. The final accelerator alone draws 1,000 MW average; supporting production is additional.

The standard recipe unlocks at Tier 9 — Quantum Encoding. Dark Matter Trap and Dark Matter Crystallization require selecting their alternate recipes through Hard Drive research after that milestone. Recipe unlocks.

6.0
Machines needed
2
Raw inputs
0
Byproducts
1885 MW
Power estimate

Fixed standard 30/min example: 1,885 MW average at fractional full-clock equivalents, or 1,851.26 MW average with the listed whole-building clocks. Both include default supporting production. The calculator follows your selected rate and recipes; extraction, pumps and logistics are additional. See whole-building plans.

Every Dark Matter Crystal recipe compared

Rates are per building at 100% clock, without Somersloops. Each raw bill includes default supporting recipes: Diamonds from Coal, Dark Matter Residue from Reanimated SAM, and Reanimated SAM from SAM. Dark Matter Trap also uses the default Time Crystal recipe.

Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29. Data sources and method · Calculations by SatisfactoryCalculator.net · Report a correction. Download calculations (JSON). Recipe references: Crystal recipes and unlocks · Diamonds recipe · Residue recipe · Time Crystal recipe. Inputs are per crystal; MW per crystal/min measures sustained production.
Recipe / buildingCrystals/minInputs / crystalAverage production power
Dark Matter CrystalParticle Accelerator · standard
30per building at 100%
Direct inputs /min
  • 30 Diamonds
  • 150 m³ Dark Matter Residue
Direct inputs
  • 1 Diamonds
  • 5 m³ Dark Matter Residue
Full raw bill
  • 20 Coal
  • 10 SAM
Chain byproducts
None
1,000 MW / building33.333 MW / crystal/min62.833 MW / crystal/min including supportSupporting recipes and flows
Dark Matter CrystallizationParticle Accelerator · alternate
20per building at 100%
Direct inputs /min
  • 200 m³ Dark Matter Residue
Direct inputs
  • 10 m³ Dark Matter Residue
Full raw bill
  • 20 SAM
Chain byproducts
None
1,000 MW / building50 MW / crystal/min75.667 MW / crystal/min including supportSupporting recipes and flows
Dark Matter TrapParticle Accelerator · alternate
60per building at 100%
Direct inputs /min
  • 30 Time Crystal
  • 150 m³ Dark Matter Residue
Direct inputs
  • 0.5 Time Crystal
  • 2.5 m³ Dark Matter Residue
Full raw bill
  • 20 Coal
  • 5 SAM
Chain byproducts
None
1,000 MW / building16.667 MW / crystal/min60.583 MW / crystal/min including supportSupporting recipes and flows

Particle Accelerator and Converter power varies during production. Their listed MW figures and all chain totals are averages, not peak demand. Extraction, pumps, logistics and byproduct processing are additional.

Which Dark Matter Crystal recipe should I use?

  • For the shortest diamond-fed chain: Dark Matter Crystal uses 1 Diamonds + 5 m³ Dark Matter Residue per crystal and 62.833 MW average per crystal/min including default support. It avoids the extra Time Crystal conversion step.
  • For lower SAM use and full-chain average power: Dark Matter Trap makes 60 crystals/min per final Particle Accelerator, versus 30 for standard. Its raw bill is 20 Coal + 5 SAM per crystal: 50% less SAM with the same Coal. Full-chain power is 60.583 versus 62.833 MW average per crystal/min. Add the Time Crystal Converter shown in the chain.
  • For using a residue surplus without coal: Dark Matter Crystallization uses only 10 m³ Dark Matter Residue per crystal. With newly made residue, the raw bill is 20 SAM per crystal and full-chain power is 75.667 MW average per crystal/min. For an existing supply, use the separate residue-fed example below; the full production plans manufacture new residue.

Use the calculator’s recipe controls to compare production recipes, including different Diamond supplies. Existing or recycled residue needs a separately balanced supply plan: the calculator does not accept supplied residue or balance closed recycling loops. The full production plans below manufacture fresh residue.

See the existing-residue example for a crystal line fed by a continuous surplus.

Turn existing residue into Dark Matter Crystals

Supply 200 m³/min existing Dark Matter Residue to 1 Particle Accelerator running Dark Matter Crystallization at 100% clock. It makes 20 crystals/min and draws 1,000 MW average.

Uses an existing, continuous residue supply. Includes only the crystal accelerator; excludes the residue-producing factory, pumps and logistics. No Somersloops or closed-loop recycling balance. Power varies during production; this average is not peak demand.

Confirm that the supplying factory continuously provides this residue rate, connect its outlet to the accelerator and keep the crystal output moving to a consuming line or the AWESOME Sink. If crystals return to the same factory, balance that loop separately before using this example.

Full Dark Matter Crystal production chain

Each table expands one selected crystal recipe from raw resources to final assembly. Flows are per minute for one crystal/min, so input quantities also show the material bill per crystal. Shared production is combined once at its total demand.

These plans make Dark Matter Residue separately in a Converter. They give no credit for residue returned by downstream consumers. Supply all listed inputs and route any consumer coproducts to another process; recycling them requires a different supply plan.

Dark Matter Crystal — default supporting recipes in dependency order, for one crystal/min. Counts are fractional 100% building equivalents.
Recipe / building equivalentsInputs /minOutputs /minProduction MW
Diamonds0.033 × Particle Accelerator at 100%
  • 20 Coal
  • 1 Diamonds
16.667 MW average500 MW / building average
Reanimated SAM0.083 × Constructor at 100%
  • 10 SAM
  • 2.5 Reanimated SAM
0.333 MW4 MW / building
Dark Matter Residue0.05 × Converter at 100%
  • 2.5 Reanimated SAM
  • 5 m³ Dark Matter Residue
12.5 MW average250 MW / building average
Dark Matter Crystal0.033 × Particle Accelerator at 100%
  • 1 Diamonds
  • 5 m³ Dark Matter Residue
  • 1 Dark Matter Crystal
33.333 MW average1,000 MW / building average
Dark Matter Crystallization — default supporting recipes in dependency order, for one crystal/min. Counts are fractional 100% building equivalents.
Recipe / building equivalentsInputs /minOutputs /minProduction MW
Reanimated SAM0.167 × Constructor at 100%
  • 20 SAM
  • 5 Reanimated SAM
0.667 MW4 MW / building
Dark Matter Residue0.1 × Converter at 100%
  • 5 Reanimated SAM
  • 10 m³ Dark Matter Residue
25 MW average250 MW / building average
Dark Matter Crystallization0.05 × Particle Accelerator at 100%
  • 10 m³ Dark Matter Residue
  • 1 Dark Matter Crystal
50 MW average1,000 MW / building average
Dark Matter Trap — default supporting recipes in dependency order, for one crystal/min. Counts are fractional 100% building equivalents.
Recipe / building equivalentsInputs /minOutputs /minProduction MW
Diamonds0.033 × Particle Accelerator at 100%
  • 20 Coal
  • 1 Diamonds
16.667 MW average500 MW / building average
Time Crystal0.083 × Converter at 100%
  • 1 Diamonds
  • 0.5 Time Crystal
20.833 MW average250 MW / building average
Reanimated SAM0.042 × Constructor at 100%
  • 5 SAM
  • 1.25 Reanimated SAM
0.167 MW4 MW / building
Dark Matter Residue0.025 × Converter at 100%
  • 1.25 Reanimated SAM
  • 2.5 m³ Dark Matter Residue
6.25 MW average250 MW / building average
Dark Matter Trap0.017 × Particle Accelerator at 100%
  • 0.5 Time Crystal
  • 2.5 m³ Dark Matter Residue
  • 1 Dark Matter Crystal
16.667 MW average1,000 MW / building average

Diamonds calculator · Time Crystal calculator · SAM and Converter production

Dark Matter Crystal production plans

The standard 30/min plan is expanded below. Jump to a recipe and rate, then expand its plan. Every plan includes new residue production; use the existing-residue example for a supplied surplus. Round each recipe group up separately and run its buildings at the listed equal clock. Parentheses show fractional full-clock equivalents; extraction is separate.

Dark Matter Crystal plans

Dark Matter Crystal — 10 crystals/min
Dark Matter Crystal at 10 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
10crystals/minCalculate 10/min with Dark Matter CrystalAll plans
  • 1 × Particle Accelerator @ ≈33.3333%(0.333 equivalent) · Dark Matter Crystal
  • 1 × Particle Accelerator @ ≈33.3333%(0.333 equivalent) · Diamonds
  • 1 × Converter @ ≈50%(0.5 equivalent) · Dark Matter Residue
  • 1 × Constructor @ ≈83.3333%(0.833 equivalent) · Reanimated SAM
Raw inputs
  • 200 Coal
  • 100 SAM
Byproducts
None
454.195 MWat listed whole-building clocks628.333 MW at fractional full-clock equivalents
Dark Matter Crystal — 20 crystals/min
Dark Matter Crystal at 20 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
20crystals/minCalculate 20/min with Dark Matter CrystalAll plans
  • 1 × Particle Accelerator @ ≈66.6667%(0.667 equivalent) · Dark Matter Crystal
  • 1 × Particle Accelerator @ ≈66.6667%(0.667 equivalent) · Diamonds
  • 1 × Converter @ ≈100%(1 equivalent) · Dark Matter Residue
  • 2 × Constructor @ ≈83.3333%(1.667 equivalent) · Reanimated SAM
Raw inputs
  • 400 Coal
  • 200 SAM
Byproducts
None
1,133.916 MWat listed whole-building clocks1,256.667 MW at fractional full-clock equivalents
Dark Matter Crystal — 30 crystals/min · starting plan
Dark Matter Crystal at 30 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
30crystals/minCalculate 30/min with Dark Matter CrystalAll plans
  • 1 × Particle Accelerator @ ≈100%(1 equivalent) · Dark Matter Crystal
  • 1 × Particle Accelerator @ ≈100%(1 equivalent) · Diamonds
  • 2 × Converter @ ≈75%(1.5 equivalent) · Dark Matter Residue
  • 3 × Constructor @ ≈83.3333%(2.5 equivalent) · Reanimated SAM
Raw inputs
  • 600 Coal
  • 300 SAM
Byproducts
None
1,851.26 MWat listed whole-building clocks1,885 MW at fractional full-clock equivalents
Dark Matter Crystal — 60 crystals/min
Dark Matter Crystal at 60 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
60crystals/minCalculate 60/min with Dark Matter CrystalAll plans
  • 2 × Particle Accelerator @ ≈100%(2 equivalent) · Dark Matter Crystal
  • 2 × Particle Accelerator @ ≈100%(2 equivalent) · Diamonds
  • 3 × Converter @ ≈100%(3 equivalent) · Dark Matter Residue
  • 5 × Constructor @ ≈100%(5 equivalent) · Reanimated SAM
Raw inputs
  • 1,200 Coal
  • 600 SAM
Byproducts
None
3,770 MWat listed whole-building clocks3,770 MW at fractional full-clock equivalents
Dark Matter Crystal — 120 crystals/min
Dark Matter Crystal at 120 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
120crystals/minCalculate 120/min with Dark Matter CrystalAll plans
  • 4 × Particle Accelerator @ ≈100%(4 equivalent) · Dark Matter Crystal
  • 4 × Particle Accelerator @ ≈100%(4 equivalent) · Diamonds
  • 6 × Converter @ ≈100%(6 equivalent) · Dark Matter Residue
  • 10 × Constructor @ ≈100%(10 equivalent) · Reanimated SAM
Raw inputs
  • 2,400 Coal
  • 1,200 SAM
Byproducts
None
7,540 MWat listed whole-building clocks7,540 MW at fractional full-clock equivalents

Dark Matter Crystallization plans

Dark Matter Crystallization — 10 crystals/min
Dark Matter Crystallization at 10 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
10crystals/minCalculate 10/min with Dark Matter CrystallizationAll plans
  • 1 × Particle Accelerator @ ≈50%(0.5 equivalent) · Dark Matter Crystallization
  • 1 × Converter @ ≈100%(1 equivalent) · Dark Matter Residue
  • 2 × Constructor @ ≈83.3333%(1.667 equivalent) · Reanimated SAM
Raw inputs
  • 200 SAM
Byproducts
None
656.286 MWat listed whole-building clocks756.667 MW at fractional full-clock equivalents
Dark Matter Crystallization — 20 crystals/min
Dark Matter Crystallization at 20 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
20crystals/minCalculate 20/min with Dark Matter CrystallizationAll plans
  • 1 × Particle Accelerator @ ≈100%(1 equivalent) · Dark Matter Crystallization
  • 2 × Converter @ ≈100%(2 equivalent) · Dark Matter Residue
  • 4 × Constructor @ ≈83.3333%(3.333 equivalent) · Reanimated SAM
Raw inputs
  • 400 SAM
Byproducts
None
1,512.573 MWat listed whole-building clocks1,513.333 MW at fractional full-clock equivalents
Dark Matter Crystallization — 30 crystals/min
Dark Matter Crystallization at 30 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
30crystals/minCalculate 30/min with Dark Matter CrystallizationAll plans
  • 2 × Particle Accelerator @ ≈75%(1.5 equivalent) · Dark Matter Crystallization
  • 3 × Converter @ ≈100%(3 equivalent) · Dark Matter Residue
  • 5 × Constructor @ ≈100%(5 equivalent) · Reanimated SAM
Raw inputs
  • 600 SAM
Byproducts
None
2,137.319 MWat listed whole-building clocks2,270 MW at fractional full-clock equivalents
Dark Matter Crystallization — 60 crystals/min
Dark Matter Crystallization at 60 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
60crystals/minCalculate 60/min with Dark Matter CrystallizationAll plans
  • 3 × Particle Accelerator @ ≈100%(3 equivalent) · Dark Matter Crystallization
  • 6 × Converter @ ≈100%(6 equivalent) · Dark Matter Residue
  • 10 × Constructor @ ≈100%(10 equivalent) · Reanimated SAM
Raw inputs
  • 1,200 SAM
Byproducts
None
4,540 MWat listed whole-building clocks4,540 MW at fractional full-clock equivalents
Dark Matter Crystallization — 120 crystals/min
Dark Matter Crystallization at 120 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
120crystals/minCalculate 120/min with Dark Matter CrystallizationAll plans
  • 6 × Particle Accelerator @ ≈100%(6 equivalent) · Dark Matter Crystallization
  • 12 × Converter @ ≈100%(12 equivalent) · Dark Matter Residue
  • 20 × Constructor @ ≈100%(20 equivalent) · Reanimated SAM
Raw inputs
  • 2,400 SAM
Byproducts
None
9,080 MWat listed whole-building clocks9,080 MW at fractional full-clock equivalents

Dark Matter Trap plans

Dark Matter Trap — 10 crystals/min
Dark Matter Trap at 10 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
10crystals/minCalculate 10/min with Dark Matter TrapAll plans
  • 1 × Particle Accelerator @ ≈16.6667%(0.167 equivalent) · Dark Matter Trap
  • 1 × Converter @ ≈83.3333%(0.833 equivalent) · Time Crystal
  • 1 × Particle Accelerator @ ≈33.3333%(0.333 equivalent) · Diamonds
  • 1 × Converter @ ≈25%(0.25 equivalent) · Dark Matter Residue
  • 1 × Constructor @ ≈41.6667%(0.417 equivalent) · Reanimated SAM
Raw inputs
  • 200 Coal
  • 50 SAM
Byproducts
None
448.345 MWat listed whole-building clocks605.833 MW at fractional full-clock equivalents
Dark Matter Trap — 20 crystals/min
Dark Matter Trap at 20 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
20crystals/minCalculate 20/min with Dark Matter TrapAll plans
  • 1 × Particle Accelerator @ ≈33.3333%(0.333 equivalent) · Dark Matter Trap
  • 2 × Converter @ ≈83.3333%(1.667 equivalent) · Time Crystal
  • 1 × Particle Accelerator @ ≈66.6667%(0.667 equivalent) · Diamonds
  • 1 × Converter @ ≈50%(0.5 equivalent) · Dark Matter Residue
  • 1 × Constructor @ ≈83.3333%(0.833 equivalent) · Reanimated SAM
Raw inputs
  • 400 Coal
  • 100 SAM
Byproducts
None
1,022.635 MWat listed whole-building clocks1,211.667 MW at fractional full-clock equivalents
Dark Matter Trap — 30 crystals/min
Dark Matter Trap at 30 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
30crystals/minCalculate 30/min with Dark Matter TrapAll plans
  • 1 × Particle Accelerator @ ≈50%(0.5 equivalent) · Dark Matter Trap
  • 3 × Converter @ ≈83.3333%(2.5 equivalent) · Time Crystal
  • 1 × Particle Accelerator @ ≈100%(1 equivalent) · Diamonds
  • 1 × Converter @ ≈75%(0.75 equivalent) · Dark Matter Residue
  • 2 × Constructor @ ≈62.5%(1.25 equivalent) · Reanimated SAM
Raw inputs
  • 600 Coal
  • 150 SAM
Byproducts
None
1,664.584 MWat listed whole-building clocks1,817.5 MW at fractional full-clock equivalents
Dark Matter Trap — 60 crystals/min
Dark Matter Trap at 60 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
60crystals/minCalculate 60/min with Dark Matter TrapAll plans
  • 1 × Particle Accelerator @ ≈100%(1 equivalent) · Dark Matter Trap
  • 5 × Converter @ ≈100%(5 equivalent) · Time Crystal
  • 2 × Particle Accelerator @ ≈100%(2 equivalent) · Diamonds
  • 2 × Converter @ ≈75%(1.5 equivalent) · Dark Matter Residue
  • 3 × Constructor @ ≈83.3333%(2.5 equivalent) · Reanimated SAM
Raw inputs
  • 1,200 Coal
  • 300 SAM
Byproducts
None
3,601.26 MWat listed whole-building clocks3,635 MW at fractional full-clock equivalents
Dark Matter Trap — 120 crystals/min
Dark Matter Trap at 120 crystals/min — complete production buildings, raw inputs and average power. New residue supply; no recycling. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Target /minWhole production buildingsRaw inputs & byproducts /minAverage production MW
120crystals/minCalculate 120/min with Dark Matter TrapAll plans
  • 2 × Particle Accelerator @ ≈100%(2 equivalent) · Dark Matter Trap
  • 10 × Converter @ ≈100%(10 equivalent) · Time Crystal
  • 4 × Particle Accelerator @ ≈100%(4 equivalent) · Diamonds
  • 3 × Converter @ ≈100%(3 equivalent) · Dark Matter Residue
  • 5 × Constructor @ ≈100%(5 equivalent) · Reanimated SAM
Raw inputs
  • 2,400 Coal
  • 600 SAM
Byproducts
None
7,270 MWat listed whole-building clocks7,270 MW at fractional full-clock equivalents

Whole-building power uses buildings × average base MW × (clock / 100)1.321929. Displayed clocks are approximate; use exact target rates when setting production. Match extraction, belts and pipes to the listed demand. Plan resource extraction.

Download Dark Matter Crystal production data (JSON)

What are Dark Matter Crystals used for?

These recipes consume crystals directly. Rates are per building at 100% clock. Coproducts belong to these consuming lines and are separate from the crystal production bills above.

Direct consumers — crystal demand, primary products and coproducts. Game data v1.2.3.1 (exported 2026-06-25) · computed 2026-10-29.
Consumer recipe / buildingCrystal demand /minProducts /minCoproducts /min
Synthetic Power ShardQuantum Encoder · standard
10per building at 100%
  • 60 m³ Dark Matter Residue
Superposition OscillatorQuantum Encoder · standard
30per building at 100%
  • 125 m³ Dark Matter Residue
Singularity CellManufacturer · standard
20per building at 100%
None
Ballistic Warp DriveManufacturer · standard
40per building at 100%
None
Dark-Ion FuelConverter · alternate
80per building at 100%
  • 40 Compacted Coal

Dark Matter Crystal questions

How do you make Dark Matter Crystals?

One Particle Accelerator at 100% clock makes 30 Dark Matter Crystals/min from 30 Diamonds/min + 150 m³ Dark Matter Residue/min. The final accelerator alone draws 1,000 MW average; supporting production is additional. Per crystal, the standard raw bill is 20 Coal + 10 SAM. Make Diamonds from Coal, convert SAM to Reanimated SAM in a Constructor, then make Dark Matter Residue in a Converter. All supporting recipes and their flows are listed in the production chain.

What is the best Dark Matter Crystal recipe?

Dark Matter Trap has the lowest full-chain average power with default supporting recipes: 60.583 MW per crystal/min, versus 62.833 for standard and 75.667 for Dark Matter Crystallization. It uses 5 SAM per crystal instead of 10, with the same 20 Coal, but adds Time Crystal production. Dark Matter Crystallization is the residue-only option: 10 m³ per crystal with no Diamonds or Coal. Choose it for an existing residue surplus; making that residue from scratch needs 20 SAM per crystal.

What are Dark Matter Crystals used for?

Dark Matter Crystals are direct ingredients in Power Shard, Superposition Oscillator, Singularity Cell, Ballistic Warp Drive, Ionized Fuel through Dark-Ion Fuel. The consumer table gives crystal demand and output rates per building at 100% clock. Residue returned by consuming recipes can feed a crystal line; the production plans here supply residue separately and apply no recycling credit.

Dark Matter Crystal at a glance

Made in
Particle Accelerator
Recipes
3 (2 alt)
Sink value
1,780 pts
Used in
5 recipes

Dark Matter Crystal is produced in a Particle Accelerator from Diamonds, Dark Matter Residue, and has 2 alternate recipes you can unlock for different inputs. Sinking it in the AWESOME Sink is worth 1,780 points each. It is used in 5 recipes: Synthetic Power Shard, Superposition Oscillator, Singularity Cell, Ballistic Warp Drive, Dark-Ion Fuel. Dark Matter Residue and Compacted Coal are coproducts of these consuming lines, not additional consuming recipes. Use the calculator above to scale Dark Matter Crystal to any output rate and see the full machine, resource, and power breakdown.