Satisfactory Space Elevator: All 5 Phases, Parts & Costs
By Satisfactory Calculator · data from game files v1.2.3.1 · method
Updated
Satisfactory has 5 Space Elevator phases. Deliver Project Assembly parts to complete them (official wiki).
48 × 54 × 118 m; a 6 × 7 grid = 42 foundations as a bounding platform — our calculation; leave room for belts.
Phases at a glance
| Phase | Parts (qty) | Unlocks |
|---|---|---|
| 1 |
| Tiers 3 and 4 |
| 2 |
| Tiers 5 and 6 |
| 3 |
| Tiers 7 and 8 |
| 4 |
| Tier 9 |
| 5 |
| Project Assembly launch; 'Employee of the Planet' Cup in the AWESOME Shop |
Size and placement
48 × 54 × 118 m (width × length × height), per the wiki dimensions. Using 8 m foundations, our calculation from those dimensions is ceil(48/8) × ceil(54/8) = 6 × 7 = 42 foundations as a bounding platform. This is not a tested minimum placement requirement; you need extra space for access and belts.
Building and using the Space Elevator
Unlocked at Tier 0 — HUB Upgrade 6, the elevator costs 500 Concrete, 250 Iron Plate, 400 Iron Rod and 1,500 Wire to build. Supply project parts manually from your inventory or by conveyor into its inputs (Space Elevator wiki). Once a delivery is complete, pull the lever through Load → Seal → Send to submit it (wiki delivery instructions). These building materials are separate from the delivery-production costs below.
Source: Official Wiki — Project Assembly phase table. Custom game delivery multipliers change these requirements.
The cost tables include every upstream ingredient needed to manufacture each delivery from raw inputs. Earlier project parts consumed by later recipes are already included. Construction costs are excluded. The total raw index adds solid items and fluid/gas m³ equally, including Water; it is a comparison score, not a physical unit.
The all-alternates comparison minimizes that index separately for each delivered part, ignoring tier and research availability. Reducing the index can increase complexity or require unavailable resources. See the alternate recipe guide for trade-offs.
Phase 1 parts — Distribution Platform
Delivery unlocks: Tiers 3 and 4. Wiki source.
Part names link to their per-item costs below.
Most alternates in this theoretical comparison are not yet available during Phase 1; use the standard column as your starting point.
| Resource | Standard recipes | All alternates (theoretical minimum, ignores unlock order) |
|---|---|---|
| Iron Ore | 1,162.5 | 43.44 |
| Crude Oil | 0 | 103.16 |
| Bauxite | 0 | 12.02 |
| Copper Ore | 0 | 5 |
| Water | 0 | 12.02 |
| Total raw index | 1,162.5 | 175.63 |
Factory size to deliver Phase 1 in 1 h / 4 h (steady-state, 100% clock)
Standard recipes after startup; excludes extraction, transport and power supply. Capacity and average-power assumptions.
Worked example: 50 Smart Plating in 1 h = 0.83/min → 0.42 Assembler equivalents at 2/min each; round up to 1 Assembler for the final recipe, plus upstream machines (7 built in total).
1 hour · 60 minutes
Target output/min: 0.83 Smart Plating.
3.25 machine equivalents · 21.71 MW averaged over production.
Build 7 machines · 61 MW at full utilization (recipe averages).
Buildings and capacity
Constructor: 3 built (1.81 equivalents); Smelter: 1 built (0.65 equivalents); Assembler: 3 built (0.79 equivalents).
4 hours · 240 minutes
Target output/min: 0.21 Smart Plating.
0.81 machine equivalents · 5.43 MW averaged over production.
Build 7 machines · 61 MW at full utilization (recipe averages).
Buildings and capacity
Constructor: 3 built (0.45 equivalents); Smelter: 1 built (0.16 equivalents); Assembler: 3 built (0.2 equivalents).
Phase 2 parts — Construction Dock
Delivery unlocks: Tiers 5 and 6. Wiki source.
- Smart Plating×1,000
- Versatile Framework×1,000
- Automated Wiring×100
Part names link to their per-item costs below.
Most alternates in this theoretical comparison are not yet available during Phase 2; use the standard column as your starting point.
| Resource | Standard recipes | All alternates (theoretical minimum, ignores unlock order) |
|---|---|---|
| Coal | 24,450 | 0 |
| Copper Ore | 2,400 | 476.59 |
| Iron Ore | 59,700 | 1,637.5 |
| Crude Oil | 0 | 6,988.13 |
| Bauxite | 0 | 3,509.62 |
| Caterium Ore | 0 | 236.19 |
| Raw Quartz | 0 | 187.5 |
| Water | 0 | 3,509.62 |
| Total raw index | 86,550 | 16,545.14 |
Factory size to deliver Phase 2 in 1 h / 4 h (steady-state, 100% clock)
Standard recipes after startup; excludes extraction, transport and power supply. Capacity and average-power assumptions.
1 hour · 60 minutes
Target output/min: 16.67 Smart Plating; 16.67 Versatile Framework; 1.67 Automated Wiring.
117.08 machine equivalents · 872.17 MW averaged over production.
Build 127 machines · 969 MW at full utilization (recipe averages).
Buildings and capacity
Constructor: 64 built (60.28 equivalents); Smelter: 22 built (20.92 equivalents); Assembler: 31 built (26.83 equivalents); Foundry: 10 built (9.06 equivalents).
4 hours · 240 minutes
Target output/min: 4.17 Smart Plating; 4.17 Versatile Framework; 0.42 Automated Wiring.
29.27 machine equivalents · 218.04 MW averaged over production.
Build 40 machines · 328 MW at full utilization (recipe averages).
Buildings and capacity
Constructor: 19 built (15.07 equivalents); Smelter: 6 built (5.23 equivalents); Assembler: 12 built (6.71 equivalents); Foundry: 3 built (2.26 equivalents).
Phase 3 parts — Main Body
Delivery unlocks: Tiers 7 and 8. Wiki source.
- Versatile Framework×2,500
- Modular Engine×500
- Adaptive Control Unit×100
Part names link to their per-item costs below.
| Resource | Standard recipes | All alternates (theoretical minimum, ignores unlock order) |
|---|---|---|
| Coal | 80,250 | 0 |
| Crude Oil | 23,850 | 28,009.14 |
| Copper Ore | 26,800 | 3,224.89 |
| Iron Ore | 171,000 | 6,656 |
| Limestone | 9,000 | 2,666.08 |
| Bauxite | 0 | 9,878.15 |
| Caterium Ore | 0 | 2,685.72 |
| Raw Quartz | 0 | 5,381.99 |
| Water | 0 | 9,878.15 |
| Total raw index | 310,900 | 68,380.13 |
Factory size to deliver Phase 3 in 1 h / 4 h (steady-state, 100% clock)
Standard recipes after startup; excludes extraction, transport and power supply. Capacity and average-power assumptions.
1 hour · 60 minutes
Target output/min: 41.67 Versatile Framework; 8.33 Modular Engine; 1.67 Adaptive Control Unit.
397 machine equivalents · 3,735.89 MW averaged over production.
Build 411 machines · 3,973 MW at full utilization (recipe averages).
Buildings and capacity
Foundry: 30 built (29.72 equivalents); Smelter: 66 built (65.31 equivalents); Constructor: 206 built (201.44 equivalents); Assembler: 81 built (75.11 equivalents); Manufacturer: 14 built (12.17 equivalents); Refinery: 14 built (13.25 equivalents).
4 hours · 240 minutes
Target output/min: 10.42 Versatile Framework; 2.08 Modular Engine; 0.42 Adaptive Control Unit.
99.25 machine equivalents · 933.97 MW averaged over production.
Build 114 machines · 1,237 MW at full utilization (recipe averages).
Buildings and capacity
Foundry: 8 built (7.43 equivalents); Smelter: 17 built (16.33 equivalents); Constructor: 54 built (50.36 equivalents); Assembler: 25 built (18.78 equivalents); Manufacturer: 6 built (3.04 equivalents); Refinery: 4 built (3.31 equivalents).
Phase 4 parts — Propulsion
Delivery unlocks: Tier 9. Wiki source.
- Assembly Director System×500
- Magnetic Field Generator×500
- Thermal Propulsion Rocket×250
- Nuclear Pasta×100
Part names link to their per-item costs below.
| Resource | Standard recipes | All alternates (theoretical minimum, ignores unlock order) |
|---|---|---|
| Coal | 227,900 | 0 |
| Crude Oil | 313,912.5 | 152,340.23 |
| Nitrogen Gas | 52,500 | 20,200 |
| Bauxite | 60,550 | 77,969.26 |
| Copper Ore | 461,533.33 | 88,015.91 |
| Caterium Ore | 68,400 | 35,044.56 |
| Iron Ore | 505,312.5 | 35,890.08 |
| Raw Quartz | 40,775 | 65,822.87 |
| Limestone | 121,500 | 33,956.78 |
| Water | 99,575 | 80,769.26 |
| Sulfur | 0 | 7,500 |
| Total raw index | 1,951,958.33 | 597,508.95 |
Factory size to deliver Phase 4 in 1 h / 4 h (steady-state, 100% clock)
Standard recipes after startup; excludes extraction, transport and power supply. Capacity and average-power assumptions.
1 hour · 60 minutes
Target output/min: 8.33 Assembly Director System; 8.33 Magnetic Field Generator; 4.17 Thermal Propulsion Rocket; 1.67 Nuclear Pasta.
2,268.09 machine equivalents · 27,672.94 MW averaged over production.
Build 2,292 machines · 28,878 MW at full utilization (recipe averages).
Buildings and capacity
Constructor: 1,094 built (1,089.02 equivalents); Smelter: 454 built (452.68 equivalents); Refinery: 189 built (187.01 equivalents); Assembler: 348 built (339.63 equivalents); Foundry: 91 built (90.01 equivalents); Manufacturer: 103 built (97.67 equivalents); Blender: 9 built (8.75 equivalents); Particle Accelerator: 4 built (3.33 equivalents).
4 hours · 240 minutes
Target output/min: 2.08 Assembly Director System; 2.08 Magnetic Field Generator; 1.04 Thermal Propulsion Rocket; 0.42 Nuclear Pasta.
567.02 machine equivalents · 6,918.23 MW averaged over production.
Build 594 machines · 7,700 MW at full utilization (recipe averages).
Buildings and capacity
Constructor: 279 built (272.25 equivalents); Smelter: 115 built (113.17 equivalents); Refinery: 49 built (46.75 equivalents); Assembler: 93 built (84.91 equivalents); Foundry: 24 built (22.5 equivalents); Manufacturer: 30 built (24.42 equivalents); Blender: 3 built (2.19 equivalents); Particle Accelerator: 1 built (0.83 equivalents).
Phase 5 parts — Assembly
Delivery unlocks: Project Assembly launch; 'Employee of the Planet' Cup in the AWESOME Shop. Wiki source.
- Nuclear Pasta×1,000
- Biochemical Sculptor×1,000
- AI Expansion Server×256
- Ballistic Warp Drive×200
Part names link to their per-item costs below.
| Resource | Standard recipes | All alternates (theoretical minimum, ignores unlock order) |
|---|---|---|
| Coal | 642,253.33 | 0 |
| Crude Oil | 337,962 | 480,549.71 |
| Nitrogen Gas | 67,500 | 48,800 |
| Bauxite | 211,590.67 | 211,615.09 |
| Copper Ore | 1,625,662.67 | 587,985.68 |
| Caterium Ore | 66,220.8 | 31,952.35 |
| Iron Ore | 621,648 | 28,557.67 |
| Raw Quartz | 164,475.33 | 92,287.07 |
| SAM | 167,573.33 | 105,573.33 |
| Limestone | 222,000 | 58,950.5 |
| Water | 329,386 | 227,015.09 |
| Sulfur | 0 | 7,590 |
| Total raw index | 4,456,272.13 | 1,880,876.5 |
Factory size to deliver Phase 5 in 1 h / 4 h (steady-state, 100% clock)
Standard recipes after startup; excludes extraction, transport and power supply. Capacity and average-power assumptions.
1 hour · 60 minutes
Target output/min: 16.67 Nuclear Pasta; 16.67 Biochemical Sculptor; 4.27 AI Expansion Server; 3.33 Ballistic Warp Drive.
3,521.4 machine equivalents · 92,794.94 MW averaged over production.
Build 3,557 machines · 97,278 MW at full utilization (recipe averages).
Buildings and capacity
Smelter: 1,160 built (1,158.29 equivalents); Constructor: 1,408 built (1,399.11 equivalents); Refinery: 234 built (231.84 equivalents); Assembler: 362 built (352.46 equivalents); Foundry: 136 built (135.27 equivalents); Particle Accelerator: 55 built (53.57 equivalents); Manufacturer: 146 built (140.45 equivalents); Blender: 28 built (26.67 equivalents); Converter: 21 built (19.07 equivalents); Quantum Encoder: 7 built (4.68 equivalents).
4 hours · 240 minutes
Target output/min: 4.17 Nuclear Pasta; 4.17 Biochemical Sculptor; 1.07 AI Expansion Server; 0.83 Ballistic Warp Drive.
880.35 machine equivalents · 23,198.74 MW averaged over production.
Build 917 machines · 27,586 MW at full utilization (recipe averages).
Buildings and capacity
Smelter: 291 built (289.57 equivalents); Constructor: 358 built (349.78 equivalents); Refinery: 60 built (57.96 equivalents); Assembler: 98 built (88.12 equivalents); Foundry: 35 built (33.82 equivalents); Particle Accelerator: 15 built (13.39 equivalents); Manufacturer: 42 built (35.11 equivalents); Blender: 8 built (6.67 equivalents); Converter: 7 built (4.77 equivalents); Quantum Encoder: 3 built (1.17 equivalents).
Cumulative raw costs across all 5 phases
This is the sum of the five delivery production plans, including the earlier parts used as ingredients in later parts. It assumes no starting stock and no surplus carried between separate part chains or phases.
| Resource | Standard recipes | All alternates (theoretical minimum, ignores unlock order) |
|---|---|---|
| Coal | 974,853.33 | 0 |
| Crude Oil | 675,724.5 | 667,990.36 |
| Nitrogen Gas | 120,000 | 69,000 |
| Bauxite | 272,140.67 | 302,984.13 |
| Copper Ore | 2,116,396 | 679,708.07 |
| Caterium Ore | 134,620.8 | 69,918.82 |
| Iron Ore | 1,358,823 | 72,784.68 |
| Raw Quartz | 205,250.33 | 163,679.44 |
| SAM | 167,573.33 | 105,573.33 |
| Limestone | 352,500 | 95,573.37 |
| Water | 428,961 | 321,184.13 |
| Sulfur | 0 | 15,090 |
| Total raw index | 6,806,842.97 | 2,563,486.34 |
Per-part costs
Each part appears once below, even when delivered in several phases. Costs are for one finished item: solids in items, fluids/gases in m³, rounded to two decimals. Tiny solver residues are hidden. Follow its calculator link for recipes and ingredient chains.
Smart Plating · per item
Smart Plating calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 23.25 Iron Ore. Total index: 23.25.
Building types: Constructor, Assembler, Smelter.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 2.06 Crude Oil; 0.87 Iron Ore; 0.24 Bauxite; 0.24 Water; 0.1 Copper Ore. Total index: 3.51.
Building types: Assembler, Manufacturer, Refinery, Constructor, Foundry, Smelter.
Unused coproducts per item: 0.05 Polymer Resin.
Versatile Framework · per item
Versatile Framework calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 36 Iron Ore; 24 Coal. Total index: 60.
Building types: Constructor, Assembler, Foundry, Smelter.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 4.74 Crude Oil; 3.27 Bauxite; 3.27 Water; 0.6 Iron Ore; 0.15 Copper Ore. Total index: 12.03.
Building types: Assembler, Refinery, Constructor, Manufacturer, Smelter, Foundry.
Automated Wiring · per item
Automated Wiring calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 24 Copper Ore; 4.5 Iron Ore; 4.5 Coal. Total index: 33.
Building types: Constructor, Smelter, Assembler, Foundry.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 2.36 Caterium Ore; 2.27 Copper Ore; 1.88 Raw Quartz; 1.86 Crude Oil; 1.69 Iron Ore. Total index: 10.05.
Building types: Assembler, Manufacturer, Foundry, Constructor, Refinery.
Unused coproducts per item: 1.06 Polymer Resin.
Modular Engine · per item
Modular Engine calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 109.5 Iron Ore; 22.5 Crude Oil; 18 Coal; 16 Copper Ore. Total index: 166.
Building types: Constructor, Assembler, Smelter, Manufacturer, Refinery, Foundry.
Unused coproducts per item: 15 Heavy Oil Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 22.16 Crude Oil; 6.05 Iron Ore; 5.56 Raw Quartz; 1.51 Copper Ore; 1.37 Caterium Ore; 0.96 Bauxite; 0.96 Water. Total index: 38.57.
Building types: Manufacturer, Refinery, Assembler, Constructor, Foundry, Smelter.
Adaptive Control Unit · per item
Adaptive Control Unit calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 262.5 Iron Ore; 188 Copper Ore; 126 Crude Oil; 112.5 Coal; 90 Limestone. Total index: 779.
Building types: Constructor, Smelter, Assembler, Refinery, Foundry, Manufacturer.
Unused coproducts per item: 42 Heavy Oil Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 50.83 Crude Oil; 26.66 Limestone; 26.04 Raw Quartz; 21.31 Iron Ore; 20.94 Copper Ore; 20.02 Caterium Ore; 12.24 Bauxite; 12.24 Water. Total index: 190.28.
Building types: Assembler, Manufacturer, Refinery, Constructor, Foundry, Smelter.
Assembly Director System · per item
Assembly Director System calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 534 Copper Ore; 525 Iron Ore; 504 Crude Oil; 225 Coal; 180 Limestone; 124.8 Caterium Ore. Total index: 2,092.8.
Building types: Constructor, Smelter, Assembler, Refinery, Manufacturer, Foundry.
Unused coproducts per item: 168 Heavy Oil Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 156.28 Crude Oil; 80.84 Raw Quartz; 58.34 Copper Ore; 54.07 Caterium Ore; 48.73 Limestone; 42.99 Bauxite; 42.99 Water; 41.26 Iron Ore; 15 Sulfur. Total index: 540.48.
Building types: Assembler, Refinery, Manufacturer, Constructor, Foundry, Smelter.
Magnetic Field Generator · per item
Magnetic Field Generator calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 96.75 Iron Ore; 66.75 Coal; 16 Copper Ore; 12 Caterium Ore. Total index: 191.5.
Building types: Constructor, Assembler, Smelter, Foundry.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 14.49 Crude Oil; 8.17 Bauxite; 8.17 Water; 4.88 Iron Ore; 3.8 Copper Ore; 3.75 Raw Quartz; 3.39 Caterium Ore. Total index: 46.64.
Building types: Assembler, Refinery, Constructor, Manufacturer, Foundry, Smelter.
Thermal Propulsion Rocket · per item
Thermal Propulsion Rocket calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 669.75 Iron Ore; 324.5 Water; 267.5 Coal; 241.33 Copper Ore; 209.25 Crude Oil; 200 Nitrogen Gas; 193 Bauxite; 126.5 Raw Quartz; 90 Limestone. Total index: 2,321.83.
Building types: Constructor, Assembler, Smelter, Refinery, Manufacturer, Foundry, Blender.
Unused coproducts per item: 107.5 Heavy Oil Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 172.88 Water; 164.88 Bauxite; 158.61 Crude Oil; 80.79 Raw Quartz; 68 Nitrogen Gas; 48.61 Iron Ore; 30.37 Limestone; 24.14 Copper Ore; 22.4 Caterium Ore. Total index: 770.68.
Building types: Assembler, Refinery, Manufacturer, Constructor, Smelter, Foundry, Blender.
Nuclear Pasta · per item
Nuclear Pasta calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 1,262 Copper Ore; 270 Iron Ore; 184.5 Water; 151.5 Coal; 123 Bauxite; 96 Crude Oil; 91.5 Raw Quartz; 90 Limestone; 25 Nitrogen Gas. Total index: 2,293.5.
Building types: Smelter, Constructor, Assembler, Refinery, Foundry, Manufacturer, Particle Accelerator, Blender.
Unused coproducts per item: 32 Heavy Oil Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 509.12 Copper Ore; 273.06 Crude Oil; 119.69 Water; 111.69 Bauxite; 33.33 Raw Quartz; 32 Nitrogen Gas; 20 Limestone; 7.14 Caterium Ore; 6.71 Iron Ore. Total index: 1,112.75.
Building types: Foundry, Refinery, Constructor, Assembler, Smelter, Manufacturer, Particle Accelerator, Blender.
Unused coproducts per item: 129.64 Polymer Resin.
Biochemical Sculptor · per item
Biochemical Sculptor calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 133.5 Copper Ore; 131.25 Iron Ore; 126 Crude Oil; 69.58 Coal; 53.33 SAM; 45 Limestone; 45 Water; 31.2 Caterium Ore; 26.67 Bauxite; 13.33 Raw Quartz. Total index: 674.87.
Building types: Constructor, Smelter, Assembler, Refinery, Manufacturer, Foundry, Blender, Converter.
Unused coproducts per item: 42 Heavy Oil Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 53.33 SAM; 43.69 Crude Oil; 42.73 Water; 37.73 Bauxite; 20.21 Raw Quartz; 14.68 Copper Ore; 13.52 Caterium Ore; 10.73 Limestone; 8.81 Iron Ore; 3.75 Sulfur. Total index: 249.18.
Building types: Assembler, Refinery, Constructor, Manufacturer, Smelter, Foundry, Blender, Converter.
AI Expansion Server · per item
AI Expansion Server calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 401.25 Coal; 252 Crude Oil; 191 Copper Ore; 136.8 Caterium Ore; 126.75 Iron Ore; 44.5 Raw Quartz; 43.5 Water; 40 SAM; 29 Bauxite. Total index: 1,264.8.
Building types: Constructor, Smelter, Refinery, Assembler, Manufacturer, Foundry, Converter, Quantum Encoder, Particle Accelerator.
Unused coproducts per item: 84 Heavy Oil Residue; 45 Dark Matter Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 125.07 Crude Oil; 54.67 Bauxite; 54.67 Water; 49.17 Raw Quartz; 40 SAM; 23.81 Copper Ore; 19.91 Caterium Ore; 15 Sulfur; 8.25 Iron Ore. Total index: 390.55.
Building types: Assembler, Refinery, Constructor, Manufacturer, Smelter, Foundry, Converter, Quantum Encoder, Particle Accelerator.
Unused coproducts per item: 2.08 Polymer Resin; 1.5 Dark Matter Crystal.
Ballistic Warp Drive · per item
Ballistic Warp Drive calculator and production chainRaw inputs and building types
Standard recipes
Raw inputs per item: 1,592.25 Coal; 939.75 Iron Ore; 906.33 Copper Ore; 520 SAM; 443.75 Water; 435 Limestone; 272.5 Bauxite; 257.25 Crude Oil; 241.25 Raw Quartz; 212.5 Nitrogen Gas. Total index: 5,820.58.
Building types: Constructor, Smelter, Assembler, Manufacturer, Refinery, Foundry, Particle Accelerator, Converter, Blender, Quantum Encoder.
Unused coproducts per item: 123.5 Heavy Oil Residue.
All alternates (theoretical minimum, ignores unlock order)
Raw inputs per item: 658.96 Crude Oil; 290.44 Copper Ore; 252.99 Water; 240.99 Bauxite; 210 SAM; 141.11 Limestone; 130.79 Raw Quartz; 84 Nitrogen Gas; 54.6 Iron Ore; 30.97 Caterium Ore. Total index: 2,094.84.
Building types: Refinery, Assembler, Constructor, Manufacturer, Foundry, Smelter, Converter, Particle Accelerator, Blender, Quantum Encoder.
Unused coproducts per item: 26.39 Polymer Resin.
What happens after Phase 5?
Completing the final delivery leads to the ending sequence: follow the Space Elevator display tasks and pull the final lever to launch Project Assembly. The launch plays the ending and credits; the phase table also lists the “Employee of the Planet” Cup unlock in the AWESOME Shop. Sources: Wiki ending sequence and delivery rewards.
How these costs are calculated
- Delivery quantities and unlocks come from the official Wiki phase table, with the default 1× multiplier. Recipes, rates and average machine power come from our game data v1.2.3.1 (Docs.json via the SCIM en-Stable export).
- The same solver as our production optimizer minimizes gross raw inputs for each part, then adds those plans together. Standard mode disables alternates; alternate mode enables them all. Neither mode restricts tier unlocks. These are separate-part minima, not a joint optimum for a factory sharing coproducts between different delivery parts.
- Water and other raw inputs have equal weight. Returned raw outputs, including recycled Water, receive no credit in this metric. Craftable ingredients must balance; unused coproducts have no credit. Any external inputs without production recipes are disclosed in the per-item details.
- For each time target, output/min = required quantity ÷ minutes. Fractional machines mean full-clock capacity used for part of the time, not fractional buildings or underclocked power. Build counts combine identical recipes before rounding up. Allow for buffers, startup time and logistics; these are steady-state estimates, not guaranteed completion times from an empty factory.
- Power is production machinery only, using average recipe MW for variable loads. The rounded build power is also an average, not a peak-grid recommendation. No overclocking, Somersloop amplification, mining or power-generation fuel is included. Use the power calculator to plan supply and headroom.
Frequently asked questions
How many phases are in Satisfactory?
There are 5 Space Elevator phases: Distribution Platform, Construction Dock, Main Body, Propulsion, Assembly. Phases 1–3 unlock Tiers 3–8, Phase 4 unlocks Tier 9, and Phase 5 leads to the Project Assembly launch.
What are the Phase 4 Space Elevator parts?
At the default 1× delivery cost, Phase 4 requires 500 Assembly Director System, 500 Magnetic Field Generator, 250 Thermal Propulsion Rocket, 100 Nuclear Pasta. These are delivery quantities; their upstream ingredients are included in the resource table.
What does the Space Elevator need for Phase 1?
Deliver 50 Smart Plating. The standard production chain consumes 1,162.5 Iron Ore in total, excluding construction costs. Completing the delivery unlocks Tiers 3 and 4.
What are the final Space Elevator phase requirements?
Phase 5 requires 1,000 Nuclear Pasta, 1,000 Biochemical Sculptor, 256 AI Expansion Server, 200 Ballistic Warp Drive at the default 1× cost. These are fixed totals, not per-minute rates.
How big is the Space Elevator in Satisfactory?
The official wiki lists 48 × 54 × 118 m (width × length × height). Leave additional room in your layout for access and conveyor connections.
How many foundations does the Space Elevator need?
Our calculation from the wiki dimensions on 8 m foundations is ceil(48/8) × ceil(54/8) = 6 × 7 = 42 foundations. This is a bounding platform, not a tested minimum placement requirement. You need extra space for access and belts.
Phase answers: Wiki phase table. Dimensions: Space Elevator wiki and 8 m foundation reference. The bounding platform and resource figures are our calculations above.