
Satisfactory Dark Matter Crystal Calculator
One Particle Accelerator at 100% clock makes 30 Dark Matter Crystals/min from 30 Diamonds/min + 150 m³ Dark Matter Residue/min. The final accelerator alone draws 1,000 MW average; supporting production is additional.
The standard recipe unlocks at Tier 9 — Quantum Encoding. Dark Matter Trap and Dark Matter Crystallization require selecting their alternate recipes through Hard Drive research after that milestone. Recipe unlocks.
Fixed standard 30/min example: 1,885 MW average at fractional full-clock equivalents, or 1,851.26 MW average with the listed whole-building clocks. Both include default supporting production. The calculator follows your selected rate and recipes; extraction, pumps and logistics are additional. See whole-building plans.
Every Dark Matter Crystal recipe compared
Rates are per building at 100% clock, without Somersloops. Each raw bill includes default supporting recipes: Diamonds from Coal, Dark Matter Residue from Reanimated SAM, and Reanimated SAM from SAM. Dark Matter Trap also uses the default Time Crystal recipe.
| Recipe / building | Crystals/min | Inputs / crystal | Average production power |
|---|---|---|---|
| Dark Matter CrystalParticle Accelerator · standard | 30per building at 100% Direct inputs /min
| Direct inputs
Full raw bill
Chain byproducts None | 1,000 MW / building33.333 MW / crystal/min62.833 MW / crystal/min including supportSupporting recipes and flows |
| Dark Matter CrystallizationParticle Accelerator · alternate | 20per building at 100% Direct inputs /min
| Direct inputs
Full raw bill
Chain byproducts None | 1,000 MW / building50 MW / crystal/min75.667 MW / crystal/min including supportSupporting recipes and flows |
| Dark Matter TrapParticle Accelerator · alternate | 60per building at 100% Direct inputs /min
| Direct inputs
Full raw bill
Chain byproducts None | 1,000 MW / building16.667 MW / crystal/min60.583 MW / crystal/min including supportSupporting recipes and flows |
Particle Accelerator and Converter power varies during production. Their listed MW figures and all chain totals are averages, not peak demand. Extraction, pumps, logistics and byproduct processing are additional.
Which Dark Matter Crystal recipe should I use?
- For the shortest diamond-fed chain: Dark Matter Crystal uses 1 Diamonds + 5 m³ Dark Matter Residue per crystal and 62.833 MW average per crystal/min including default support. It avoids the extra Time Crystal conversion step.
- For lower SAM use and full-chain average power: Dark Matter Trap makes 60 crystals/min per final Particle Accelerator, versus 30 for standard. Its raw bill is 20 Coal + 5 SAM per crystal: 50% less SAM with the same Coal. Full-chain power is 60.583 versus 62.833 MW average per crystal/min. Add the Time Crystal Converter shown in the chain.
- For using a residue surplus without coal: Dark Matter Crystallization uses only 10 m³ Dark Matter Residue per crystal. With newly made residue, the raw bill is 20 SAM per crystal and full-chain power is 75.667 MW average per crystal/min. For an existing supply, use the separate residue-fed example below; the full production plans manufacture new residue.
Use the calculator’s recipe controls to compare production recipes, including different Diamond supplies. Existing or recycled residue needs a separately balanced supply plan: the calculator does not accept supplied residue or balance closed recycling loops. The full production plans below manufacture fresh residue.
See the existing-residue example for a crystal line fed by a continuous surplus.
Turn existing residue into Dark Matter Crystals
Supply 200 m³/min existing Dark Matter Residue to 1 Particle Accelerator running Dark Matter Crystallization at 100% clock. It makes 20 crystals/min and draws 1,000 MW average.
Uses an existing, continuous residue supply. Includes only the crystal accelerator; excludes the residue-producing factory, pumps and logistics. No Somersloops or closed-loop recycling balance. Power varies during production; this average is not peak demand.
Confirm that the supplying factory continuously provides this residue rate, connect its outlet to the accelerator and keep the crystal output moving to a consuming line or the AWESOME Sink. If crystals return to the same factory, balance that loop separately before using this example.
Full Dark Matter Crystal production chain
Each table expands one selected crystal recipe from raw resources to final assembly. Flows are per minute for one crystal/min, so input quantities also show the material bill per crystal. Shared production is combined once at its total demand.
These plans make Dark Matter Residue separately in a Converter. They give no credit for residue returned by downstream consumers. Supply all listed inputs and route any consumer coproducts to another process; recycling them requires a different supply plan.
| Recipe / building equivalents | Inputs /min | Outputs /min | Production MW |
|---|---|---|---|
| Diamonds0.033 × Particle Accelerator at 100% |
|
| 16.667 MW average500 MW / building average |
| Reanimated SAM0.083 × Constructor at 100% |
|
| 0.333 MW4 MW / building |
| Dark Matter Residue0.05 × Converter at 100% |
|
| 12.5 MW average250 MW / building average |
| Dark Matter Crystal0.033 × Particle Accelerator at 100% |
|
| 33.333 MW average1,000 MW / building average |
| Recipe / building equivalents | Inputs /min | Outputs /min | Production MW |
|---|---|---|---|
| Reanimated SAM0.167 × Constructor at 100% |
|
| 0.667 MW4 MW / building |
| Dark Matter Residue0.1 × Converter at 100% |
|
| 25 MW average250 MW / building average |
| Dark Matter Crystallization0.05 × Particle Accelerator at 100% |
|
| 50 MW average1,000 MW / building average |
| Recipe / building equivalents | Inputs /min | Outputs /min | Production MW |
|---|---|---|---|
| Diamonds0.033 × Particle Accelerator at 100% |
|
| 16.667 MW average500 MW / building average |
| Time Crystal0.083 × Converter at 100% |
|
| 20.833 MW average250 MW / building average |
| Reanimated SAM0.042 × Constructor at 100% |
|
| 0.167 MW4 MW / building |
| Dark Matter Residue0.025 × Converter at 100% |
|
| 6.25 MW average250 MW / building average |
| Dark Matter Trap0.017 × Particle Accelerator at 100% |
|
| 16.667 MW average1,000 MW / building average |
Diamonds calculator · Time Crystal calculator · SAM and Converter production
Dark Matter Crystal production plans
The standard 30/min plan is expanded below. Jump to a recipe and rate, then expand its plan. Every plan includes new residue production; use the existing-residue example for a supplied surplus. Round each recipe group up separately and run its buildings at the listed equal clock. Parentheses show fractional full-clock equivalents; extraction is separate.
Dark Matter Crystal plans
Dark Matter Crystal — 10 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 10crystals/minCalculate 10/min with Dark Matter CrystalAll plans |
| Raw inputs
Byproducts None | 454.195 MWat listed whole-building clocks628.333 MW at fractional full-clock equivalents |
Dark Matter Crystal — 20 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 20crystals/minCalculate 20/min with Dark Matter CrystalAll plans |
| Raw inputs
Byproducts None | 1,133.916 MWat listed whole-building clocks1,256.667 MW at fractional full-clock equivalents |
Dark Matter Crystal — 30 crystals/min · starting plan
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 30crystals/minCalculate 30/min with Dark Matter CrystalAll plans |
| Raw inputs
Byproducts None | 1,851.26 MWat listed whole-building clocks1,885 MW at fractional full-clock equivalents |
Dark Matter Crystal — 60 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 60crystals/minCalculate 60/min with Dark Matter CrystalAll plans |
| Raw inputs
Byproducts None | 3,770 MWat listed whole-building clocks3,770 MW at fractional full-clock equivalents |
Dark Matter Crystal — 120 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 120crystals/minCalculate 120/min with Dark Matter CrystalAll plans |
| Raw inputs
Byproducts None | 7,540 MWat listed whole-building clocks7,540 MW at fractional full-clock equivalents |
Dark Matter Crystallization plans
Dark Matter Crystallization — 10 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 10crystals/minCalculate 10/min with Dark Matter CrystallizationAll plans |
| Raw inputs
Byproducts None | 656.286 MWat listed whole-building clocks756.667 MW at fractional full-clock equivalents |
Dark Matter Crystallization — 20 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 20crystals/minCalculate 20/min with Dark Matter CrystallizationAll plans |
| Raw inputs
Byproducts None | 1,512.573 MWat listed whole-building clocks1,513.333 MW at fractional full-clock equivalents |
Dark Matter Crystallization — 30 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 30crystals/minCalculate 30/min with Dark Matter CrystallizationAll plans |
| Raw inputs
Byproducts None | 2,137.319 MWat listed whole-building clocks2,270 MW at fractional full-clock equivalents |
Dark Matter Crystallization — 60 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 60crystals/minCalculate 60/min with Dark Matter CrystallizationAll plans |
| Raw inputs
Byproducts None | 4,540 MWat listed whole-building clocks4,540 MW at fractional full-clock equivalents |
Dark Matter Crystallization — 120 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 120crystals/minCalculate 120/min with Dark Matter CrystallizationAll plans |
| Raw inputs
Byproducts None | 9,080 MWat listed whole-building clocks9,080 MW at fractional full-clock equivalents |
Dark Matter Trap plans
Dark Matter Trap — 10 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 10crystals/minCalculate 10/min with Dark Matter TrapAll plans |
| Raw inputs
Byproducts None | 448.345 MWat listed whole-building clocks605.833 MW at fractional full-clock equivalents |
Dark Matter Trap — 20 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 20crystals/minCalculate 20/min with Dark Matter TrapAll plans |
| Raw inputs
Byproducts None | 1,022.635 MWat listed whole-building clocks1,211.667 MW at fractional full-clock equivalents |
Dark Matter Trap — 30 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 30crystals/minCalculate 30/min with Dark Matter TrapAll plans |
| Raw inputs
Byproducts None | 1,664.584 MWat listed whole-building clocks1,817.5 MW at fractional full-clock equivalents |
Dark Matter Trap — 60 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 60crystals/minCalculate 60/min with Dark Matter TrapAll plans |
| Raw inputs
Byproducts None | 3,601.26 MWat listed whole-building clocks3,635 MW at fractional full-clock equivalents |
Dark Matter Trap — 120 crystals/min
| Target /min | Whole production buildings | Raw inputs & byproducts /min | Average production MW |
|---|---|---|---|
| 120crystals/minCalculate 120/min with Dark Matter TrapAll plans |
| Raw inputs
Byproducts None | 7,270 MWat listed whole-building clocks7,270 MW at fractional full-clock equivalents |
Whole-building power uses buildings × average base MW × (clock / 100)1.321929. Displayed clocks are approximate; use exact target rates when setting production. Match extraction, belts and pipes to the listed demand. Plan resource extraction.
What are Dark Matter Crystals used for?
These recipes consume crystals directly. Rates are per building at 100% clock. Coproducts belong to these consuming lines and are separate from the crystal production bills above.
| Consumer recipe / building | Crystal demand /min | Products /min | Coproducts /min |
|---|---|---|---|
| Synthetic Power ShardQuantum Encoder · standard | 10per building at 100% |
|
|
| Superposition OscillatorQuantum Encoder · standard | 30per building at 100% |
|
|
| Singularity CellManufacturer · standard | 20per building at 100% |
| None |
| Ballistic Warp DriveManufacturer · standard | 40per building at 100% |
| None |
| Dark-Ion FuelConverter · alternate | 80per building at 100% |
|
|
Dark Matter Crystal questions
How do you make Dark Matter Crystals?
One Particle Accelerator at 100% clock makes 30 Dark Matter Crystals/min from 30 Diamonds/min + 150 m³ Dark Matter Residue/min. The final accelerator alone draws 1,000 MW average; supporting production is additional. Per crystal, the standard raw bill is 20 Coal + 10 SAM. Make Diamonds from Coal, convert SAM to Reanimated SAM in a Constructor, then make Dark Matter Residue in a Converter. All supporting recipes and their flows are listed in the production chain.
What is the best Dark Matter Crystal recipe?
Dark Matter Trap has the lowest full-chain average power with default supporting recipes: 60.583 MW per crystal/min, versus 62.833 for standard and 75.667 for Dark Matter Crystallization. It uses 5 SAM per crystal instead of 10, with the same 20 Coal, but adds Time Crystal production. Dark Matter Crystallization is the residue-only option: 10 m³ per crystal with no Diamonds or Coal. Choose it for an existing residue surplus; making that residue from scratch needs 20 SAM per crystal.
What are Dark Matter Crystals used for?
Dark Matter Crystals are direct ingredients in Power Shard, Superposition Oscillator, Singularity Cell, Ballistic Warp Drive, Ionized Fuel through Dark-Ion Fuel. The consumer table gives crystal demand and output rates per building at 100% clock. Residue returned by consuming recipes can feed a crystal line; the production plans here supply residue separately and apply no recycling credit.
Dark Matter Crystal at a glance
Dark Matter Crystal is produced in a Particle Accelerator from Diamonds, Dark Matter Residue, and has 2 alternate recipes you can unlock for different inputs. Sinking it in the AWESOME Sink is worth 1,780 points each. It is used in 5 recipes: Synthetic Power Shard, Superposition Oscillator, Singularity Cell, Ballistic Warp Drive, Dark-Ion Fuel. Dark Matter Residue and Compacted Coal are coproducts of these consuming lines, not additional consuming recipes. Use the calculator above to scale Dark Matter Crystal to any output rate and see the full machine, resource, and power breakdown.
Dark Matter Crystal is used to make
Consumer coproducts: Dark Matter Residue, Compacted Coal. See demand, products and coproduct rates.