SatisfactoryCalculatorWiki · Tools
Satisfactory

Satisfactory Production Optimizer

Optimization ToolAlternate RecipesResource MinimizationPower Estimate

Find the most efficient recipe mix for any production target. Choose an item, set an output rate, and optimize for raw resources, power, or a specific resource — the optimizer compares standard and alternate recipes and picks the best plan.

Target
Optimization Settings
Optimize ProductionResults update automatically
56.3
Optimized cost
raw / min
3.6
Machines needed
total
4
Recipes used
2 alternate
109
Power estimate
MW

Why this plan was selected

This plan minimizes total raw-resource input for 60 Plastic/min, choosing freely among standard and alternate recipes. It runs 4 recipes (2 alternate), and reuses byproducts where possible — 1 surplus output remain. All numbers are solved from the official Satisfactory game data.

Optimized vs. default recipes

MetricDefaultOptimizedChange
Raw cost90.056.3−38%
Power90 MW109 MW+19 MW
Machines3.03.6+0.6

“Default” = same goal restricted to standard recipes. Alternates often cut resources at the cost of more power or machines.

Recipes & machines

  • Rubber · Refinery1.50×
  • Alternate: Recycled Plasticalt · Refinery1.00×
  • Residual Fuel · Refinery0.75×
  • Alternate: Heavy Oil Residuealt · Refinery0.38×

Raw resources / min

  • Crude Oil56.3

Leftover byproducts / min

  • Polymer Resin+7.5

What the Production Optimizer does

Unlike a basic calculator that follows one recipe chain, the optimizer compares every possible recipe path — standard and alternate — and chooses the combination that meets your target while minimizing what you tell it to: total raw resources, power, or a specific scarce resource. It balances all intermediate items and reuses byproducts automatically.

Why alternate recipes change everything

The default recipe is rarely the most resource-efficient. Alternate recipes unlocked from Hard Drives often slash how much ore or oil a part really costs — but only if you combine them well, and they frequently create byproducts that need their own loops. The optimizer handles this as a linear program: it treats every recipe as a variable, balances all intermediate items, and minimizes exactly the resource you choose. For example, asking it to minimize crude oil for Plastic uncovers the classic recycled-plastic-and-rubber loop that most players discover only after hours of spreadsheets.

Once you have an optimal mix, lay it out with the production calculator, browse the recipes it used in the recipes database, and size the grid with the power calculator.